| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/node/binding/GPUShaderModule.h" | |
| #include <memory> | |
| #include <utility> | |
| #include <vector> | |
| #include "src/dawn/node/binding/Converter.h" | |
| namespace wgpu::binding { | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // wgpu::bindings::GPUShaderModule | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GPUShaderModule::GPUShaderModule(const wgpu::ShaderModuleDescriptor& desc, | |
| wgpu::ShaderModule shader, | |
| std::shared_ptr<AsyncRunner> async) | |
| : shader_(std::move(shader)), async_(std::move(async)), label_(CopyLabel(desc.label)) {} | |
| interop::Promise<interop::Interface<interop::GPUCompilationInfo>> | |
| GPUShaderModule::getCompilationInfo(Napi::Env env) { | |
| struct GPUCompilationMessage : public interop::GPUCompilationMessage { | |
| interop::GPUCompilationMessageType type; | |
| uint64_t lineNum; | |
| uint64_t linePos; | |
| uint64_t offset; | |
| uint64_t length; | |
| std::string message; | |
| explicit GPUCompilationMessage(const wgpu::CompilationMessage& m) | |
| : lineNum(m.lineNum), | |
| message(m.message) { | |
| bool foundUtf16 = false; | |
| for (const auto* chain = m.nextInChain; chain != nullptr; chain = chain->nextInChain) { | |
| if (chain->sType == wgpu::SType::DawnCompilationMessageUtf16) { | |
| assert(!foundUtf16); | |
| foundUtf16 = true; | |
| const auto* utf16 = | |
| reinterpret_cast<const wgpu::DawnCompilationMessageUtf16*>(chain); | |
| linePos = utf16->linePos; | |
| offset = utf16->offset; | |
| length = utf16->length; | |
| } | |
| } | |
| assert(foundUtf16); | |
| switch (m.type) { | |
| case wgpu::CompilationMessageType::Error: | |
| type = interop::GPUCompilationMessageType::kError; | |
| break; | |
| case wgpu::CompilationMessageType::Warning: | |
| type = interop::GPUCompilationMessageType::kWarning; | |
| break; | |
| case wgpu::CompilationMessageType::Info: | |
| type = interop::GPUCompilationMessageType::kInfo; | |
| break; | |
| default: | |
| UNREACHABLE("unrecognized handled compilation message type", m.type); | |
| } | |
| } | |
| std::string getMessage(Napi::Env) override { return message; } | |
| interop::GPUCompilationMessageType getType(Napi::Env) override { return type; } | |
| uint64_t getLineNum(Napi::Env) override { return lineNum; } | |
| uint64_t getLinePos(Napi::Env) override { return linePos; } | |
| uint64_t getOffset(Napi::Env) override { return offset; } | |
| uint64_t getLength(Napi::Env) override { return length; } | |
| }; | |
| using Messages = std::vector<interop::Interface<interop::GPUCompilationMessage>>; | |
| struct GPUCompilationInfo : public interop::GPUCompilationInfo { | |
| std::vector<Napi::ObjectReference> messages; | |
| GPUCompilationInfo(Napi::Env env, Messages msgs) { | |
| messages.reserve(msgs.size()); | |
| for (auto& msg : msgs) { | |
| messages.emplace_back(Napi::Persistent(Napi::Object(env, msg))); | |
| } | |
| } | |
| Messages getMessages(Napi::Env) override { | |
| Messages out; | |
| out.reserve(messages.size()); | |
| for (auto& msg : messages) { | |
| out.emplace_back(msg.Value()); | |
| } | |
| return out; | |
| } | |
| }; | |
| auto ctx = std::make_unique<AsyncContext<interop::Interface<interop::GPUCompilationInfo>>>( | |
| env, PROMISE_INFO, async_); | |
| auto promise = ctx->promise; | |
| shader_.GetCompilationInfo( | |
| wgpu::CallbackMode::AllowProcessEvents, | |
| [ctx = std::move(ctx)](wgpu::CompilationInfoRequestStatus status, | |
| wgpu::CompilationInfo const* compilationInfo) { | |
| Messages messages(compilationInfo->messageCount); | |
| for (uint32_t i = 0; i < compilationInfo->messageCount; i++) { | |
| auto& msg = compilationInfo->messages[i]; | |
| messages[i] = | |
| interop::GPUCompilationMessage::Create<GPUCompilationMessage>(ctx->env, msg); | |
| } | |
| ctx->promise.Resolve(interop::GPUCompilationInfo::Create<GPUCompilationInfo>( | |
| ctx->env, ctx->env, std::move(messages))); | |
| }); | |
| return promise; | |
| } | |
| std::string GPUShaderModule::getLabel(Napi::Env) { | |
| return label_; | |
| } | |
| void GPUShaderModule::setLabel(Napi::Env, std::string value) { | |
| shader_.SetLabel(std::string_view(value)); | |
| label_ = value; | |
| } | |
| } // namespace wgpu::binding |