| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NODE_BINDING_GPUSHADERMODULE_H_ | |
| #define SRC_DAWN_NODE_BINDING_GPUSHADERMODULE_H_ | |
| #include <webgpu/webgpu_cpp.h> | |
| #include <memory> | |
| #include <string> | |
| #include "dawn/native/DawnNative.h" | |
| #include "src/dawn/node/binding/AsyncRunner.h" | |
| #include "src/dawn/node/interop/NodeAPI.h" | |
| #include "src/dawn/node/interop/WebGPU.h" | |
| namespace wgpu::binding { | |
| // GPUShaderModule is an implementation of interop::GPUShaderModule that wraps a | |
| // wgpu::ShaderModule. | |
| class GPUShaderModule final : public interop::GPUShaderModule { | |
| public: | |
| GPUShaderModule(const wgpu::ShaderModuleDescriptor& desc, | |
| wgpu::ShaderModule shader, | |
| std::shared_ptr<AsyncRunner> async); | |
| // Implicit cast operator to Dawn GPU object | |
| inline operator const wgpu::ShaderModule&() const { return shader_; } | |
| // interop::GPUShaderModule interface compliance | |
| interop::Promise<interop::Interface<interop::GPUCompilationInfo>> getCompilationInfo( | |
| Napi::Env) override; | |
| std::string getLabel(Napi::Env) override; | |
| void setLabel(Napi::Env, std::string value) override; | |
| private: | |
| wgpu::ShaderModule shader_; | |
| std::shared_ptr<AsyncRunner> async_; | |
| std::string label_; | |
| }; | |
| } // namespace wgpu::binding | |
| #endif // SRC_DAWN_NODE_BINDING_GPUSHADERMODULE_H_ |