[emscripten] Fix CMake dependencies for generated files

Follow-up to https://dawn-review.googlesource.com/c/dawn/+/227196

The specific issue I had was that modifying dawn.json would rebuild
webgpu_generated_struct_info*.json but not
library_webgpu_generated_struct_info.js. While looking at this I noticed
a lot of other missing dependencies as well:
- Generators on generator scripts
- Generators on their input files (the dependency was on a separate
  target that _also_ depended on the generator, which wouldn't actually
  rerun the generator).
- Link flags on all the other linked files

The comments try to explain my understanding of the setup. I don't fully
understand why it needs to be this way, though. Tested locally:
- rm -rf gen
- touch .../library_webgpu_struct_info_part1.txt
- touch .../library_webgpu_enum_tables.js
- touch .../library_webgpu.js

Additionally, runs the link test during GitHub release.

Bug: 419062310
Fixed: 418173488
Change-Id: I59a20eba9ea3f081a1cb170b2029fc9364aa95ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/242954
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2 files changed
tree: c8ed056949aa7bc443902eb77de3d989f4563d01
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.