[vulkan] Support TransientAttachment usage bit Add VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT usage when creating VkImage if the TextureUsage::TransientAttachment is provided. Accordingly, also add TextureUsage::TransientAttachment if VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT is provided when creating SharedTextureMemoryVk. Change-Id: I01087e2dcf02f1d6ff6a4b58d3a765d355d5729f Bug: chromium:421325702 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/244834 Reviewed-by: Kyle Charbonneau <kylechar@google.com> Commit-Queue: Saifuddin Hitawala <hitawala@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.