| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d/PlatformFunctions.h" | |
| #include <comdef.h> | |
| #include <versionhelpers.h> | |
| #include <vector> | |
| namespace dawn::native::d3d { | |
| namespace { | |
| // Referenced from base/win/registry.cc in Chromium | |
| uint64_t ReadFromSZRegistryKey(HKEY registerKey, const char* registerKeyName) { | |
| DWORD valueType; | |
| DWORD returnSize; | |
| if (RegQueryValueExA(registerKey, registerKeyName, nullptr, &valueType, nullptr, &returnSize) != | |
| ERROR_SUCCESS) { | |
| return 0; | |
| } | |
| std::vector<char> returnStringValue(returnSize); | |
| auto hr = RegQueryValueExA(registerKey, registerKeyName, nullptr, &valueType, | |
| reinterpret_cast<LPBYTE>(returnStringValue.data()), &returnSize); | |
| if (hr != ERROR_SUCCESS || valueType != REG_SZ) { | |
| return 0; | |
| } | |
| constexpr int32_t kRadix = 10; | |
| return strtol(returnStringValue.data(), nullptr, kRadix); | |
| } | |
| } // anonymous namespace | |
| PlatformFunctions::PlatformFunctions() : mCurrentBuildNumber(0) {} | |
| PlatformFunctions::~PlatformFunctions() = default; | |
| MaybeError PlatformFunctions::LoadFunctions() { | |
| DAWN_TRY(LoadDXGI()); | |
| DAWN_TRY(LoadFXCompiler()); | |
| DAWN_TRY(LoadKernelBase()); | |
| InitWindowsVersion(); | |
| return {}; | |
| } | |
| MaybeError PlatformFunctions::LoadDXGI() { | |
| #if DAWN_PLATFORM_IS(WINUWP) | |
| #if defined(_DEBUG) | |
| // DXGIGetDebugInterface1 is tagged as a development-only capability | |
| // which implies that linking to this function will cause | |
| // the application to fail Windows store certification | |
| // But we need it when debuging using VS Graphics Diagnostics or PIX | |
| // So we only link to it in debug build | |
| dxgiGetDebugInterface1 = &DXGIGetDebugInterface1; | |
| #endif | |
| createDxgiFactory2 = &CreateDXGIFactory2; | |
| #else | |
| std::string error; | |
| if (!mDXGILib.OpenSystemLibrary(L"dxgi.dll", &error) || | |
| !mDXGILib.GetProc(&dxgiGetDebugInterface1, "DXGIGetDebugInterface1", &error) || | |
| !mDXGILib.GetProc(&createDxgiFactory2, "CreateDXGIFactory2", &error)) { | |
| return DAWN_INTERNAL_ERROR(error.c_str()); | |
| } | |
| #endif | |
| return {}; | |
| } | |
| MaybeError PlatformFunctions::LoadFXCompiler() { | |
| #if DAWN_PLATFORM_IS(WINUWP) | |
| d3dCompile = &D3DCompile; | |
| d3dDisassemble = &D3DDisassemble; | |
| #else | |
| std::string error; | |
| if (!mFXCompilerLib.Open("d3dcompiler_47.dll", &error) || | |
| !mFXCompilerLib.GetProc(&d3dCompile, "D3DCompile", &error) || | |
| !mFXCompilerLib.GetProc(&d3dDisassemble, "D3DDisassemble", &error)) { | |
| return DAWN_INTERNAL_ERROR(error.c_str()); | |
| } | |
| #endif | |
| return {}; | |
| } | |
| MaybeError PlatformFunctions::LoadKernelBase() { | |
| #if DAWN_PLATFORM_IS(WINUWP) | |
| compareObjectHandles = &CompareObjectHandles; | |
| #else | |
| std::string error; | |
| if (!mKernelBaseLib.Open("kernelbase.dll", &error) || | |
| !mKernelBaseLib.GetProc(&compareObjectHandles, "CompareObjectHandles", &error)) { | |
| return DAWN_INTERNAL_ERROR(error.c_str()); | |
| } | |
| #endif | |
| return {}; | |
| } | |
| void PlatformFunctions::InitWindowsVersion() { | |
| // Currently we only care about the build number of Windows 10 and Windows 11. | |
| if (!IsWindows10OrGreater()) { | |
| return; | |
| } | |
| // Referenced from base/win/windows_version.cc in Chromium | |
| constexpr wchar_t kRegKeyWindowsNTCurrentVersion[] = | |
| L"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"; | |
| HKEY hKey; | |
| if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, kRegKeyWindowsNTCurrentVersion, 0, KEY_QUERY_VALUE, | |
| &hKey) != ERROR_SUCCESS) { | |
| return; | |
| } | |
| mCurrentBuildNumber = ReadFromSZRegistryKey(hKey, "CurrentBuildNumber"); | |
| RegCloseKey(hKey); | |
| } | |
| uint64_t PlatformFunctions::GetWindowsBuildNumber() const { | |
| return mCurrentBuildNumber; | |
| } | |
| } // namespace dawn::native::d3d |