| // Copyright 2024 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d12/SharedBufferMemoryD3D12.h" | |
| #include <utility> | |
| #include "dawn/native/Buffer.h" | |
| #include "dawn/native/ChainUtils.h" | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d/SharedFenceD3D.h" | |
| #include "dawn/native/d3d/UtilsD3D.h" | |
| #include "dawn/native/d3d12/BufferD3D12.h" | |
| #include "dawn/native/d3d12/DeviceD3D12.h" | |
| #include "dawn/native/d3d12/QueueD3D12.h" | |
| namespace dawn::native::d3d12 { | |
| SharedBufferMemory::SharedBufferMemory(Device* device, | |
| StringView label, | |
| SharedBufferMemoryProperties properties, | |
| ComPtr<ID3D12Resource> resource) | |
| : SharedBufferMemoryBase(device, label, properties), mResource(std::move(resource)) {} | |
| void SharedBufferMemory::DestroyImpl() { | |
| ToBackend(GetDevice())->ReferenceUntilUnused(std::move(mResource)); | |
| } | |
| // static | |
| ResultOrError<Ref<SharedBufferMemory>> SharedBufferMemory::Create( | |
| Device* device, | |
| StringView label, | |
| const SharedBufferMemoryD3D12ResourceDescriptor* descriptor) { | |
| DAWN_INVALID_IF(!descriptor->resource, "D3D12 resource is missing."); | |
| ComPtr<ID3D12Resource> d3d12Resource = descriptor->resource; | |
| ComPtr<ID3D12Device> resourceDevice; | |
| d3d12Resource->GetDevice(__uuidof(resourceDevice), &resourceDevice); | |
| DAWN_INVALID_IF(resourceDevice.Get() != device->GetD3D12Device(), | |
| "The D3D12 device of the resource and the D3D12 device of %s must be same.", | |
| device); | |
| D3D12_RESOURCE_DESC desc = d3d12Resource->GetDesc(); | |
| DAWN_INVALID_IF(desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER, | |
| "Resource dimension (%d) was not Buffer", desc.Dimension); | |
| D3D12_HEAP_PROPERTIES heapProperties; | |
| D3D12_HEAP_FLAGS heapFlags; | |
| d3d12Resource->GetHeapProperties(&heapProperties, &heapFlags); | |
| wgpu::BufferUsage usages = wgpu::BufferUsage::None; | |
| switch (heapProperties.Type) { | |
| case D3D12_HEAP_TYPE_UPLOAD: | |
| usages |= wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; | |
| break; | |
| case D3D12_HEAP_TYPE_READBACK: | |
| usages |= wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; | |
| break; | |
| case D3D12_HEAP_TYPE_DEFAULT: | |
| usages |= wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst | | |
| wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Index | | |
| wgpu::BufferUsage::Indirect | wgpu::BufferUsage::QueryResolve; | |
| if (desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) { | |
| usages |= wgpu::BufferUsage::Storage; | |
| } | |
| if (IsAligned(desc.Width, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT)) { | |
| usages |= wgpu::BufferUsage::Uniform; | |
| } | |
| break; | |
| case D3D12_HEAP_TYPE_CUSTOM: | |
| return DAWN_VALIDATION_ERROR( | |
| "ID3D12Resources allocated on D3D12_HEAP_TYPE_CUSTOM heaps are not supported by " | |
| "SharedBufferMemory."); | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| SharedBufferMemoryProperties properties; | |
| properties.size = desc.Width; | |
| properties.usage = usages; | |
| auto result = | |
| AcquireRef(new SharedBufferMemory(device, label, properties, std::move(d3d12Resource))); | |
| result->Initialize(); | |
| return result; | |
| } | |
| ResultOrError<Ref<BufferBase>> SharedBufferMemory::CreateBufferImpl( | |
| const UnpackedPtr<BufferDescriptor>& descriptor) { | |
| return Buffer::CreateFromSharedBufferMemory(this, descriptor); | |
| } | |
| ID3D12Resource* SharedBufferMemory::GetD3DResource() const { | |
| return mResource.Get(); | |
| } | |
| MaybeError SharedBufferMemory::BeginAccessImpl( | |
| BufferBase* buffer, | |
| const UnpackedPtr<BeginAccessDescriptor>& descriptor) { | |
| DAWN_TRY(descriptor.ValidateSubset<>()); | |
| for (size_t i = 0; i < descriptor->fenceCount; ++i) { | |
| SharedFenceBase* fence = descriptor->fences[i]; | |
| SharedFenceExportInfo exportInfo; | |
| DAWN_TRY(fence->ExportInfo(&exportInfo)); | |
| switch (exportInfo.type) { | |
| case wgpu::SharedFenceType::DXGISharedHandle: | |
| DAWN_INVALID_IF(!GetDevice()->HasFeature(Feature::SharedFenceDXGISharedHandle), | |
| "Required feature (%s) is missing.", | |
| wgpu::FeatureName::SharedFenceDXGISharedHandle); | |
| break; | |
| default: | |
| return DAWN_VALIDATION_ERROR("Unsupported fence type %s.", exportInfo.type); | |
| } | |
| } | |
| return {}; | |
| } | |
| ResultOrError<FenceAndSignalValue> SharedBufferMemory::EndAccessImpl( | |
| BufferBase* buffer, | |
| ExecutionSerial lastUsageSerial, | |
| UnpackedPtr<EndAccessState>& state) { | |
| DAWN_TRY(state.ValidateSubset<>()); | |
| DAWN_INVALID_IF(!GetDevice()->HasFeature(Feature::SharedFenceDXGISharedHandle), | |
| "Required feature (%s) is missing.", | |
| wgpu::FeatureName::SharedFenceDXGISharedHandle); | |
| Ref<d3d::SharedFence> sharedFence; | |
| DAWN_TRY_ASSIGN(sharedFence, ToBackend(GetDevice()->GetQueue())->GetOrCreateSharedFence()); | |
| return FenceAndSignalValue{std::move(sharedFence), static_cast<uint64_t>(lastUsageSerial)}; | |
| } | |
| } // namespace dawn::native::d3d12 |