| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_D3D12_TEXTURECOPYSPLITTER_H_ | |
| #define SRC_DAWN_NATIVE_D3D12_TEXTURECOPYSPLITTER_H_ | |
| #include <array> | |
| #include "dawn/native/d3d12/UtilsD3D12.h" | |
| #include "dawn/native/dawn_platform.h" | |
| namespace dawn::native { | |
| struct TexelBlockInfo; | |
| } // namespace dawn::native | |
| namespace dawn::native::d3d12 { | |
| struct TextureCopySubresource { | |
| static constexpr unsigned int kMaxTextureCopyRegions = 4; | |
| struct CopyInfo { | |
| Origin3D destinationOffset; | |
| D3D12_BOX sourceRegion; | |
| D3D12_TEXTURE_COPY_LOCATION bufferLocation; | |
| // Returns x,y,z offset in buffer (from sourceRegion if B2T, or destinationOffset if T2B) | |
| Origin3D GetBufferOffset(BufferTextureCopyDirection direction) const; | |
| // Returns x,y,z offset in texture (from destinationOffset if B2T, or sourceRegion if T2B) | |
| Origin3D GetTextureOffset(BufferTextureCopyDirection direction) const; | |
| // Returns width,height,depth of source region | |
| Extent3D GetCopySize() const; | |
| // Returns 512-byte aligned offset into buffer | |
| uint64_t GetAlignedOffset() const; | |
| // Returns width,height,depth of buffer footprint | |
| Extent3D GetBufferSize() const; | |
| void SetAlignedOffset(uint64_t alignedOffset); | |
| void SetHeightInBufferLocation(uint32_t bufferHeight); | |
| void SetDepthInBufferLocation(uint32_t bufferDepth); | |
| }; | |
| CopyInfo* AddCopy(); | |
| uint32_t count = 0; | |
| std::array<CopyInfo, kMaxTextureCopyRegions> copies; | |
| }; | |
| struct TextureCopySplits { | |
| static constexpr uint32_t kMaxTextureCopySubresources = 2; | |
| std::array<TextureCopySubresource, kMaxTextureCopySubresources> copySubresources; | |
| }; | |
| // This function is shared by 2D and 3D texture copy splitter. But it only knows how to handle | |
| // 2D non-arrayed textures correctly, and just forwards "copySize.depthOrArrayLayers". See | |
| // details in Compute{2D|3D}TextureCopySplits about how we generate copy regions for 2D array | |
| // and 3D textures based on this function. | |
| // The resulting copies triggered by API like CopyTextureRegion are equivalent to the copy | |
| // regions defined by the arguments of TextureCopySubresource returned by this function and its | |
| // counterparts. These arguments should strictly conform to particular invariants. Otherwise, | |
| // D3D12 driver may report validation errors when we call CopyTextureRegion. Some important | |
| // invariants are listed below. For more details | |
| // of these invariants, see src/dawn/tests/unittests/d3d12/CopySplitTests.cpp. | |
| // - Inside each copy region: 1) its buffer offset plus copy size should be less than its | |
| // buffer size, 2) its buffer offset on y-axis should be less than copy format's | |
| // blockInfo.height, 3) its buffer offset on z-axis should be 0. | |
| // - Each copy region has an offset (aka alignedOffset) aligned to | |
| // D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT | |
| // - The buffer footprint of each copy region should be entirely within the copied buffer, | |
| // which means that the last "texel" of the buffer footprint doesn't go past the end of | |
| // the buffer even though the last "texel" might not be copied. | |
| // - If there are multiple copy regions, each copy region should not overlap with the others. | |
| // - Copy region(s) combined should exactly be equivalent to the texture region to be copied. | |
| // - Every pixel accessed by every copy region should not be out of the bound of the copied | |
| // texture and buffer. | |
| TextureCopySubresource Compute2DTextureCopySubresource(BufferTextureCopyDirection direction, | |
| Origin3D origin, | |
| Extent3D copySize, | |
| const TexelBlockInfo& blockInfo, | |
| uint64_t offset, | |
| uint32_t bytesPerRow); | |
| TextureCopySplits Compute2DTextureCopySplits(BufferTextureCopyDirection direction, | |
| Origin3D origin, | |
| Extent3D copySize, | |
| const TexelBlockInfo& blockInfo, | |
| uint64_t offset, | |
| uint32_t bytesPerRow, | |
| uint32_t rowsPerImage); | |
| TextureCopySubresource Compute3DTextureCopySplits(BufferTextureCopyDirection direction, | |
| Origin3D origin, | |
| Extent3D copySize, | |
| const TexelBlockInfo& blockInfo, | |
| uint64_t offset, | |
| uint32_t bytesPerRow, | |
| uint32_t rowsPerImage); | |
| // Compute the `TextureCopySubresource` for one subresource of a 2D texture with relaxed row pitch | |
| // and offset. | |
| TextureCopySubresource Compute2DTextureCopySubresourceWithRelaxedRowPitchAndOffset( | |
| BufferTextureCopyDirection direction, | |
| Origin3D origin, | |
| Extent3D copySize, | |
| const TexelBlockInfo& blockInfo, | |
| uint64_t offset, | |
| uint32_t bytesPerRow); | |
| // Compute the `TextureCopySubresource` for one subresource of a 3D texture with relaxed row pitch | |
| // and offset. | |
| TextureCopySubresource Compute3DTextureCopySubresourceWithRelaxedRowPitchAndOffset( | |
| BufferTextureCopyDirection direction, | |
| Origin3D origin, | |
| Extent3D copySize, | |
| const TexelBlockInfo& blockInfo, | |
| uint64_t offset, | |
| uint32_t bytesPerRow, | |
| uint32_t rowsPerImage); | |
| } // namespace dawn::native::d3d12 | |
| #endif // SRC_DAWN_NATIVE_D3D12_TEXTURECOPYSPLITTER_H_ |