| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_OPENGL_SHADERMODULEGL_H_ | |
| #define SRC_DAWN_NATIVE_OPENGL_SHADERMODULEGL_H_ | |
| #include <memory> | |
| #include <string> | |
| #include <vector> | |
| #include "dawn/native/IntegerTypes.h" | |
| #include "dawn/native/Serializable.h" | |
| #include "dawn/native/ShaderModule.h" | |
| #include "dawn/native/opengl/BindingPoint.h" | |
| #include "dawn/native/opengl/opengl_platform.h" | |
| namespace dawn::native { | |
| struct ProgrammableStage; | |
| namespace stream { | |
| class Sink; | |
| class Source; | |
| } // namespace stream | |
| namespace opengl { | |
| class Device; | |
| class PipelineLayout; | |
| struct OpenGLFunctions; | |
| std::string GetBindingName(BindGroupIndex group, BindingNumber bindingNumber); | |
| #define BINDING_LOCATION_MEMBERS(X) \ | |
| X(BindGroupIndex, group) \ | |
| X(BindingNumber, binding) | |
| DAWN_SERIALIZABLE(struct, BindingLocation, BINDING_LOCATION_MEMBERS){}; | |
| #undef BINDING_LOCATION_MEMBERS | |
| bool operator<(const BindingLocation& a, const BindingLocation& b); | |
| #define COMBINED_SAMPLER_MEMBERS(X) \ | |
| X(BindingLocation, samplerLocation) \ | |
| X(BindingLocation, textureLocation) \ | |
| /* OpenGL requires a sampler with texelFetch. If this is true, the developer did not */ \ | |
| /* provide one and Dawn should bind a placeholder non-filtering sampler; */ \ | |
| /* |samplerLocation| is unused. */ \ | |
| X(bool, usePlaceholderSampler) | |
| DAWN_SERIALIZABLE(struct, CombinedSampler, COMBINED_SAMPLER_MEMBERS) { | |
| std::string GetName() const; | |
| }; | |
| #undef COMBINED_SAMPLER_MEMBERS | |
| bool operator<(const CombinedSampler& a, const CombinedSampler& b); | |
| using CombinedSamplerInfo = std::vector<CombinedSampler>; | |
| class ShaderModule final : public ShaderModuleBase { | |
| public: | |
| static ResultOrError<Ref<ShaderModule>> Create( | |
| Device* device, | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| const std::vector<tint::wgsl::Extension>& internalExtensions, | |
| ShaderModuleParseResult* parseResult, | |
| std::unique_ptr<OwnedCompilationMessages>* compilationMessages); | |
| ResultOrError<GLuint> CompileShader(const OpenGLFunctions& gl, | |
| const ProgrammableStage& programmableStage, | |
| SingleShaderStage stage, | |
| bool usesVertexIndex, | |
| bool usesInstanceIndex, | |
| bool usesFragDepth, | |
| VertexAttributeMask bgraSwizzleAttributes, | |
| CombinedSamplerInfo* combinedSamplers, | |
| const PipelineLayout* layout, | |
| bool* needsPlaceholderSampler, | |
| BindingPointToFunctionAndOffset* bindingPointToData, | |
| bool* needsSSBOLengthUniformBuffer); | |
| private: | |
| ShaderModule(Device* device, | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| std::vector<tint::wgsl::Extension> internalExtensions); | |
| ~ShaderModule() override = default; | |
| MaybeError Initialize(ShaderModuleParseResult* parseResult, | |
| std::unique_ptr<OwnedCompilationMessages>* compilationMessages); | |
| }; | |
| } // namespace opengl | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_OPENGL_SHADERMODULEGL_H_ |