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// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/node/ManualConstructors.h"
namespace wgpu::interop {
ManualConstructors::ManualConstructors(Napi::Env env) {
// Define GPUUncapturedErrorEvent as a JavaScript object because it
// must inherit from Event otherwise it can not be passed to an EventTarget
// and this is apparently impossible in Napi if it's a C++ based object.
const char* gpuUncapturedErrorEventJs = R"(
(function() {
return class GPUUncapturedErrorEvent extends Event {
constructor(type, eventInitDict) {
super(type, eventInitDict);
if (!eventInitDict || eventInitDict.error === undefined) {
throw new TypeError("Failed to construct 'GPUUncapturedErrorEvent': Required member 'error' in 'eventInitDict' is undefined.");
}
this.error = eventInitDict.error;
}
};
})())";
Napi::Value gpuUncapturedErrorEvent_value =
env.RunScript(Napi::String::New(env, gpuUncapturedErrorEventJs));
GPUUncapturedErrorEvent_ctor =
Napi::Persistent(gpuUncapturedErrorEvent_value.As<Napi::Function>());
// Lookup the DOMException class
Napi::Object global = env.Global();
DOMException_ctor = Napi::Persistent(global.Get("DOMException").As<Napi::Function>());
// Lookup the EventTarget class
EventTarget_ctor = Napi::Persistent(global.Get("EventTarget").As<Napi::Function>());
// Define GPUUncapturedErrorEvent as a JavaScript object because it
// must inherit from Event otherwise it can not be passed to an EventTarget
// and this is apparently impossible in Napi if it's a C++ based object.
// We have to pass in the DOMException constructor from above so we first
// generate a function we can pass it to using RunScript. We then call
// that function and pass in the DOMException constructor so we can
// make a class that extends it.
const char* gpuPipelineErrorJs = R"(
(function() {
return class GPUPipelineError extends DOMException {
constructor(message, gpuPipelineErrorInit) {
super(message, "GPUPipelineError");
if (!gpuPipelineErrorInit || gpuPipelineErrorInit.reason === undefined) {
throw new TypeError("Failed to construct 'GPUPipelineError': Required member 'reason' in 'gpuPipelineErrorInit' is undefined.");
}
this.reason = gpuPipelineErrorInit.reason;
}
};
})())";
Napi::Value gpuPipelineError_value = env.RunScript(Napi::String::New(env, gpuPipelineErrorJs));
GPUPipelineError_ctor = Napi::Persistent(gpuPipelineError_value.As<Napi::Function>());
}
} // namespace wgpu::interop