| // Copyright 2024 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <vector> | |
| #include "dawn/tests/DawnTest.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| using ClipDistancesSize = int32_t; | |
| DAWN_TEST_PARAM_STRUCT(ClipDistancesTestParams, ClipDistancesSize); | |
| class ClipDistancesTest : public DawnTestWithParams<ClipDistancesTestParams> { | |
| protected: | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| std::vector<wgpu::FeatureName> requiredFeatures = {}; | |
| if (SupportsFeatures({wgpu::FeatureName::ClipDistances})) { | |
| requiredFeatures.push_back(wgpu::FeatureName::ClipDistances); | |
| } | |
| return requiredFeatures; | |
| } | |
| }; | |
| // Verify that the feature "clip-distances" works correctly. | |
| TEST_P(ClipDistancesTest, UseClipDistances) { | |
| DAWN_TEST_UNSUPPORTED_IF(!device.HasFeature(wgpu::FeatureName::ClipDistances)); | |
| // TODO(chromium:358408571): Investigate why the tests fail on Vulkan Android Pixel 4 bot | |
| DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsAndroid() && IsQualcomm()); | |
| // Draw a square with two triangles (top-right and bottom left), whose vertices have different | |
| // clip distances values. (Top Left: -1, Bottom Right: 1 Top Right & Bottom Left: 0) | |
| // 1. The clip distances values of the pixels in the top-left region are less than 0 | |
| // 2. The clip distances values of the pixels on the diagonal line are equal to 0. | |
| // 3. The clip distances values of the pixels in the bottom-right region are greater than 0 | |
| std::ostringstream sstream; | |
| sstream << R"( | |
| enable clip_distances; | |
| const kClipDistancesSize = )" | |
| << GetParam().mClipDistancesSize << ";" << R"( | |
| struct VertexOutputs { | |
| @builtin(position) position : vec4f, | |
| @builtin(clip_distances) clipDistances : array<f32, kClipDistancesSize>, | |
| } | |
| @vertex | |
| fn vsMain(@builtin(vertex_index) vertexIndex : u32) -> VertexOutputs { | |
| var posAndClipDistances = array( | |
| vec3f(-1.0, 1.0, -1.0), | |
| vec3f( 1.0, -1.0, 1.0), | |
| vec3f( 1.0, 1.0, 0.0), | |
| vec3f(-1.0, -1.0, 0.0), | |
| vec3f( 1.0, -1.0, 1.0), | |
| vec3f(-1.0, 1.0, -1.0)); | |
| var vertexOutput : VertexOutputs; | |
| vertexOutput.position = vec4f(posAndClipDistances[vertexIndex].xy, 0.0, 1.0); | |
| vertexOutput.clipDistances[kClipDistancesSize - 1] = posAndClipDistances[vertexIndex].z; | |
| return vertexOutput; | |
| } | |
| @fragment | |
| fn fsMain() -> @location(0) vec4f { | |
| return vec4f(1.0, 0.0, 0.0, 1.0); | |
| })"; | |
| wgpu::ShaderModule shaderModule = utils::CreateShaderModule(device, sstream.str()); | |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; | |
| pipelineDescriptor.vertex.module = shaderModule; | |
| pipelineDescriptor.cFragment.module = shaderModule; | |
| wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&pipelineDescriptor); | |
| constexpr uint32_t kSize = 5u; | |
| utils::BasicRenderPass renderPassDescriptor = | |
| utils::CreateBasicRenderPass(device, kSize, kSize); | |
| renderPassDescriptor.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; | |
| renderPassDescriptor.renderPassInfo.cColorAttachments[0].clearValue = {0.0, 1.0, 0.0, 1.0}; | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder renderPassEncoder = | |
| commandEncoder.BeginRenderPass(&renderPassDescriptor.renderPassInfo); | |
| renderPassEncoder.SetPipeline(renderPipeline); | |
| renderPassEncoder.Draw(6); | |
| renderPassEncoder.End(); | |
| wgpu::CommandBuffer commandBuffer = commandEncoder.Finish(); | |
| queue.Submit(1, &commandBuffer); | |
| // Only the pixels on the bottom-right triangle and the diagonal line should be drawn. | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, renderPassDescriptor.color, kSize - 1, kSize - 1); | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, renderPassDescriptor.color, kSize - 1, 0); | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, renderPassDescriptor.color, kSize / 2, kSize / 2); | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, renderPassDescriptor.color, 0, kSize - 1); | |
| // The top-left triangle shouldn't be drawn. | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPassDescriptor.color, (kSize / 2) - 1, | |
| (kSize / 2) - 1); | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPassDescriptor.color, 0, 0); | |
| } | |
| DAWN_INSTANTIATE_TEST_P(ClipDistancesTest, | |
| {D3D11Backend(), D3D12Backend(), MetalBackend(), VulkanBackend(), | |
| OpenGLBackend(), OpenGLESBackend()}, | |
| {1, 2, 3, 4, 5, 6, 7, 8}); | |
| } // anonymous namespace | |
| } // namespace dawn |