[dawn] Enable TINT_BUILD_SPV_READER in Wasm

Fix a bug where TINT_BUILD_SPV_READER would be disabled in builds that
had dawn_wasm, even for non-Wasm targets. (One GN build can contain both
Wasm and non-Wasm targets.)

We could probably just fix it to use is_wasm instead of dawn_wasm, but
there should be no reason to disable the SPIR-V Reader in Wasm builds.
(In fact, we definitely should support it so that Tint can be chained
with an HLSL or GLSL compiler in Wasm.)

CreateShaderModuleFromASM didn't work in Wasm because it depends on
wgpu::DawnShaderModuleSPIRVOptionsDescriptor. It's only used in one test
file, so move it to that test file unmodified.

Bug: none, 419596995
Change-Id: I20552d0086f8b1681afcec111fd75481100125aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/251775
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
7 files changed
tree: 81a2df93c641bacd8cab6e2c9c084ef5ef4c2614
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.