D3D11: Remove DXGISharedHandle STM tests without fences.

DXGISharedHandle without fences has specific usage restrictions.
The ID3D11Texture2D from the handle must be reused, as creating
duplicate textures from the same handle results in distinct objects
that require fences for synchronization.

The base STM test code is not aware of these restrictions, as they are
quite implementation details' specific. This causes recent failures on
UHD770 bots. This change disables the failing test variants entirely.

Existing tests using ID3D11Texture2D without fences already provide
sufficient coverage for the relevant code paths.

Note: this is not a fix for the "did not complete" hangs on the same
bots which also started happening recently but much earlier.

Bug: chromium:429093435
Change-Id: I9e07d1e57e679e1b564840f57656f15a605c60d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/252274
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Auto-Submit: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
1 file changed
tree: ce373b13871791b53d58919f46cce58872211d06
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  10. test/
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  13. webgpu-cts/
  14. .bazelrc
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README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.