| commit | 248b763e290a45ad06568147da6520f5715ef16e | [log] [tgz] |
|---|---|---|
| author | Le Hoang Quyen <lehoangquyen@chromium.org> | Fri Jul 11 13:44:16 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 11 13:44:16 2025 -0700 |
| tree | ce373b13871791b53d58919f46cce58872211d06 | |
| parent | 698f64de7d484f16cf2357e3b7a8b806462e3e3f [diff] |
D3D11: Remove DXGISharedHandle STM tests without fences. DXGISharedHandle without fences has specific usage restrictions. The ID3D11Texture2D from the handle must be reused, as creating duplicate textures from the same handle results in distinct objects that require fences for synchronization. The base STM test code is not aware of these restrictions, as they are quite implementation details' specific. This causes recent failures on UHD770 bots. This change disables the failing test variants entirely. Existing tests using ID3D11Texture2D without fences already provide sufficient coverage for the relevant code paths. Note: this is not a fix for the "did not complete" hangs on the same bots which also started happening recently but much earlier. Bug: chromium:429093435 Change-Id: I9e07d1e57e679e1b564840f57656f15a605c60d7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/252274 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Auto-Submit: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.