| commit | eb573f70855e51cd6d381eefc7056aa98c887d9e | [log] [tgz] |
|---|---|---|
| author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Thu Jul 31 00:05:27 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 31 00:05:27 2025 -0700 |
| tree | 3d754ba11f2f8893731d89d664c88ac15ca00c84 | |
| parent | 6149fcf7fdf70c88a3b267f62c7f21eea85a4bc9 [diff] |
Roll DirectX Shader Compiler from 4c8d21a0de9f to 50764bac3d40 (4 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/4c8d21a0de9f..50764bac3d40 2025-07-31 alexsepkowski@gmail.com Implement Split/MakeDouble tests (#7675) 2025-07-30 alexsepkowski@gmail.com Implement basic AsType tests for long vectors. (#7668) 2025-07-30 53908460+SteveUrquhart@users.noreply.github.com [SPIRV] Fix pcf with rich debug info enabled (#7663) 2025-07-30 53908460+SteveUrquhart@users.noreply.github.com [SPIRV] Create only 1 DebugCompilationUnit per spirv module (#7669) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC lokokung@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: lokokung@google.com Change-Id: Ia2c429c8a4d16a9639ff8d88fcbdae21c93d3013 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/255323 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.