[M140] [dawn][native][d3d12] Force higher minimums for maxDynamic* limits Adding maxImmediateSize to D3D12 took space away from maxDynamicUniformBuffersPerPipelineLayout and maxDynamicStorageBuffersPerPipelineLayout, which is a regression. Set those first, so that allocating maxImmediateSize can't take away from them. This should be safe for all machines because kMaxRootSignatureSize and the default values for the limits are all constants, so all this allocation logic has the same logic on all machines. Fixed: 441149385 Bug: 440381283 Change-Id: I679481bf6a31cda73c117d5b7c9518b59f9008b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/259055 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> (cherry picked from commit c737bb0d8524777131ea0475670fc26ae41f36df) Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/259095 Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.