Roll ANGLE from 9280c6b9acde to 677d82818098 (14 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/9280c6b9acde..677d82818098

2025-08-26 syoussefi@chromium.org Vulkan: Pass ContextVk to view-creation functions
2025-08-25 kyongjoo.oh@samsung.com CL/VK: Fix default LWS when GWS is less than 64
2025-08-25 syoussefi@chromium.org Vulkan: Limit EGL_NV_context_priority_realtime to Android
2025-08-25 hoonee.cho@samsung.com CL/VK: Add a compile option "-inline-entry-points"
2025-08-25 ygu@microsoft.com Skip fake device with remote desktop on Windows
2025-08-25 panfeng.hou@arm.com Vulkan: Add support for GL_EXT_fragment_shading_rate_primitive
2025-08-25 sywow.choi@samsung.com Reland: Rename enums to fix GCC -Wchanges-meaning error
2025-08-25 yuxinhu@google.com Fix the UniformSortComparator not following strict weak order
2025-08-25 jisunnie.lee@samsung.com Vulkan: Check format compatibility to enable mip levels
2025-08-25 ynovikov@chromium.org Revert "Skip clang modules in Android.bp"
2025-08-25 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll VK-GL-CTS from 0a3dad34ebb4 to 3718ed21d713 (19 revisions)
2025-08-25 yuxiang.qian@arm.com Implement EGL_NV_context_priority_realtime
2025-08-25 ynovikov@chromium.org Roll chromium_revision f7c7637e7e..5910372d75 (1504994:1505803)
2025-08-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 5b45bdb479fa to 0390a544a952 (1 revision)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,shrekshao@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: shrekshao@google.com
Change-Id: Ic71d97846a9b87b623a344ce0768e3f0000d7362
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/259134
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 36a423f036fed7ac2c7eed482955be90d382d79f
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.