[dawn][native] Introduce new `TexelBuffer` binding * Extended binding info, shader modules, and pipeline layout tracking for texel buffers. * Stub backend handling across D3D, Metal, OpenGL and Vulkan. Bug: 382544164 Change-Id: I0c32ac0e848ddacfb2cf477e636e92c95aecd5c1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/256995 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Diego Rodrigues <diejorarr@gmail.com> Commit-Queue: Diego Rodrigues <diejorarr@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.