| commit | 4a8b7b7b504055760eb35b096fa73a22cfb2cdba | [log] [tgz] |
|---|---|---|
| author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Wed Sep 10 20:15:35 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 10 20:15:35 2025 -0700 |
| tree | 137b845cbfb8eb204162ac8c15a58c10a73b12c2 | |
| parent | d626f766ba15e7b33d5b8e154d1376ca6dd53f4d [diff] |
Roll DirectX Shader Compiler from 396ff2854634 to a67159612e5c (4 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/396ff2854634..a67159612e5c 2025-09-10 damyanp@microsoft.com LongVectors: rearrange and tidy up code (#7748) 2025-09-10 ascoleman@microsoft.com [SM6.9] Lower vector dot calls to vector op (#7730) 2025-09-10 clucie@google.com [SPIR-V]: Fix spirv codegen for `uabs` intrinsic when argument is unsigned. (#7750) 2025-09-10 spall@planetbauer.com Add/Update HLK tests for IsSpecialFloat Ops (#7743) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC jrprice@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: jrprice@google.com Change-Id: Ic83e11b096dfa8c856795ba9922325762b33af2c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/261456 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.