| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/EncodingContext.h" | |
| #include "dawn/common/Assert.h" | |
| #include "dawn/native/CommandEncoder.h" | |
| #include "dawn/native/Commands.h" | |
| #include "dawn/native/Device.h" | |
| #include "dawn/native/ErrorData.h" | |
| #include "dawn/native/IndirectDrawValidationEncoder.h" | |
| #include "dawn/native/RenderBundleEncoder.h" | |
| namespace dawn::native { | |
| EncodingContext::EncodingContext(DeviceBase* device, const ApiObjectBase* initialEncoder) | |
| : mDevice(device), | |
| mTopLevelEncoder(initialEncoder), | |
| mCurrentEncoder(initialEncoder), | |
| mStatus(Status::Open) { | |
| DAWN_ASSERT(!initialEncoder->IsError()); | |
| } | |
| EncodingContext::EncodingContext(DeviceBase* device, ErrorMonad::ErrorTag tag) | |
| : mDevice(device), | |
| mTopLevelEncoder(nullptr), | |
| mCurrentEncoder(nullptr), | |
| mStatus(Status::ErrorAtCreation) {} | |
| EncodingContext::~EncodingContext() { | |
| Destroy(); | |
| } | |
| void EncodingContext::Destroy() { | |
| mDebugGroupLabels.clear(); | |
| if (!mWereIndirectDrawMetadataAcquired) { | |
| mIndirectDrawMetadata.clear(); | |
| } | |
| if (!mWereCommandsAcquired) { | |
| CommandIterator commands = AcquireCommands(); | |
| FreeCommands(&commands); | |
| } | |
| CloseWithStatus(Status::Destroyed); | |
| } | |
| CommandIterator EncodingContext::AcquireCommands() { | |
| DAWN_ASSERT(!mWereCommandsAcquired); | |
| mWereCommandsAcquired = true; | |
| CommitCommands(std::move(mPendingCommands)); | |
| CommandIterator commands; | |
| commands.AcquireCommandBlocks(std::move(mAllocators)); | |
| return commands; | |
| } | |
| void EncodingContext::HandleError(std::unique_ptr<ErrorData> error) { | |
| // Append in reverse so that the most recently set debug group is printed first, like a | |
| // call stack. | |
| for (auto iter = mDebugGroupLabels.rbegin(); iter != mDebugGroupLabels.rend(); ++iter) { | |
| error->AppendDebugGroup(*iter); | |
| } | |
| if (mDevice->IsImmediateErrorHandlingEnabled() || mStatus == Status::Finished) { | |
| // EncodingContext is unprotected from multiple threads by default, but this code will | |
| // modify Device's internal states so we need to lock the device now. | |
| auto deviceGuard = mDevice->GetGuard(); | |
| mDevice->HandleError(std::move(error)); | |
| } else { | |
| // TODO(crbug.com/42240579): ASSERT that encoding only generates validation errors. | |
| // If the encoding context is not finished, errors are deferred until | |
| // Finish() is called. | |
| if (mError == nullptr) { | |
| mError = std::move(error); | |
| } | |
| } | |
| CloseWithStatus(Status::ErrorInRecording); | |
| } | |
| void EncodingContext::WillBeginRenderPass() { | |
| DAWN_ASSERT(mCurrentEncoder == mTopLevelEncoder); | |
| if (mDevice->IsValidationEnabled() || mDevice->MayRequireDuplicationOfIndirectParameters()) { | |
| // When validation is enabled or indirect parameters require duplication, we are going | |
| // to want to capture all commands encoded between and including BeginRenderPassCmd and | |
| // EndRenderPassCmd, and defer their sequencing util after we have a chance to insert | |
| // any necessary validation or duplication commands. To support this we commit any | |
| // current commands now, so that the impending BeginRenderPassCmd starts in a fresh | |
| // CommandAllocator. | |
| CommitCommands(std::move(mPendingCommands)); | |
| } | |
| } | |
| void EncodingContext::EnterPass(const ApiObjectBase* passEncoder) { | |
| // Assert we're at the top level. | |
| DAWN_ASSERT(mCurrentEncoder == mTopLevelEncoder); | |
| DAWN_ASSERT(passEncoder != nullptr); | |
| mCurrentEncoder = passEncoder; | |
| } | |
| MaybeError EncodingContext::ExitRenderPass(const ApiObjectBase* passEncoder, | |
| RenderPassResourceUsageTracker usageTracker, | |
| CommandEncoder* commandEncoder, | |
| IndirectDrawMetadata indirectDrawMetadata) { | |
| DAWN_ASSERT(mCurrentEncoder != mTopLevelEncoder); | |
| DAWN_ASSERT(mCurrentEncoder == passEncoder); | |
| mCurrentEncoder = mTopLevelEncoder; | |
| if (mDevice->IsValidationEnabled() || mDevice->MayRequireDuplicationOfIndirectParameters()) { | |
| // With validation enabled, commands were committed just before BeginRenderPassCmd was | |
| // encoded by our RenderPassEncoder (see WillBeginRenderPass above). This means | |
| // mPendingCommands contains only the commands from BeginRenderPassCmd to | |
| // EndRenderPassCmd, inclusive. Now we swap out this allocator with a fresh one to give | |
| // the validation encoder a chance to insert its commands first. | |
| // Note: If encoding validation commands fails, no commands should be in mPendingCommands, | |
| // so swap back the renderCommands to ensure that they are not leaked. | |
| CommandAllocator renderCommands = std::move(mPendingCommands); | |
| // The below function might create new resources. Device must already be locked via | |
| // renderpassEncoder's APIEnd(). | |
| // TODO(crbug.com/dawn/1618): In future, all temp resources should be created at | |
| // Command Submit time, so the locking would be removed from here at that point. | |
| { | |
| DAWN_ASSERT(mDevice->IsLockedByCurrentThreadIfNeeded()); | |
| DAWN_TRY_WITH_CLEANUP( | |
| EncodeIndirectDrawValidationCommands(mDevice, commandEncoder, &usageTracker, | |
| &indirectDrawMetadata), | |
| { mPendingCommands = std::move(renderCommands); }); | |
| } | |
| CommitCommands(std::move(mPendingCommands)); | |
| CommitCommands(std::move(renderCommands)); | |
| } | |
| mIndirectDrawMetadata.emplace_back(std::move(indirectDrawMetadata)); | |
| mRenderPassUsages.push_back(usageTracker.AcquireResourceUsage()); | |
| return {}; | |
| } | |
| void EncodingContext::ExitComputePass(const ApiObjectBase* passEncoder, | |
| ComputePassResourceUsage usages) { | |
| DAWN_ASSERT(mCurrentEncoder != mTopLevelEncoder); | |
| DAWN_ASSERT(mCurrentEncoder == passEncoder); | |
| mCurrentEncoder = mTopLevelEncoder; | |
| mComputePassUsages.push_back(std::move(usages)); | |
| } | |
| void EncodingContext::EnsurePassExited(const ApiObjectBase* passEncoder) { | |
| if (mCurrentEncoder != mTopLevelEncoder && mCurrentEncoder == passEncoder) { | |
| // The current pass encoder is being deleted. Implicitly end the pass with an error. | |
| mCurrentEncoder = mTopLevelEncoder; | |
| HandleError(DAWN_VALIDATION_ERROR("Command buffer recording ended before %s was ended.", | |
| passEncoder)); | |
| } | |
| } | |
| const RenderPassUsages& EncodingContext::GetRenderPassUsages() const { | |
| DAWN_ASSERT(!mWereRenderPassUsagesAcquired); | |
| return mRenderPassUsages; | |
| } | |
| RenderPassUsages EncodingContext::AcquireRenderPassUsages() { | |
| DAWN_ASSERT(!mWereRenderPassUsagesAcquired); | |
| mWereRenderPassUsagesAcquired = true; | |
| return std::move(mRenderPassUsages); | |
| } | |
| const ComputePassUsages& EncodingContext::GetComputePassUsages() const { | |
| DAWN_ASSERT(!mWereComputePassUsagesAcquired); | |
| return mComputePassUsages; | |
| } | |
| ComputePassUsages EncodingContext::AcquireComputePassUsages() { | |
| DAWN_ASSERT(!mWereComputePassUsagesAcquired); | |
| mWereComputePassUsagesAcquired = true; | |
| return std::move(mComputePassUsages); | |
| } | |
| std::vector<IndirectDrawMetadata> EncodingContext::AcquireIndirectDrawMetadata() { | |
| DAWN_ASSERT(!mWereIndirectDrawMetadataAcquired); | |
| mWereIndirectDrawMetadataAcquired = true; | |
| return std::move(mIndirectDrawMetadata); | |
| } | |
| void EncodingContext::PushDebugGroupLabel(std::string_view groupLabel) { | |
| mDebugGroupLabels.emplace_back(groupLabel); | |
| } | |
| void EncodingContext::PopDebugGroupLabel() { | |
| mDebugGroupLabels.pop_back(); | |
| } | |
| MaybeError EncodingContext::Finish() { | |
| CommitCommands(std::move(mPendingCommands)); | |
| switch (mStatus) { | |
| case Status::ErrorAtCreation: | |
| case Status::Destroyed: | |
| return {}; | |
| case Status::Finished: | |
| return DAWN_VALIDATION_ERROR("Command encoding already finished."); | |
| case Status::ErrorInRecording: | |
| case Status::Open: | |
| break; | |
| } | |
| const ApiObjectBase* currentEncoder = mCurrentEncoder; | |
| const ApiObjectBase* topLevelEncoder = mTopLevelEncoder; | |
| // Even if finish validation fails, it is now invalid to call any encoding commands. | |
| CloseWithStatus(Status::Finished); | |
| if (mError != nullptr) { | |
| return std::move(mError); | |
| } | |
| DAWN_INVALID_IF(currentEncoder != topLevelEncoder, | |
| "Command buffer recording ended before %s was ended.", currentEncoder); | |
| return {}; | |
| } | |
| void EncodingContext::CommitCommands(CommandAllocator allocator) { | |
| if (!allocator.IsEmpty()) { | |
| mAllocators.push_back(std::move(allocator)); | |
| } | |
| } | |
| void EncodingContext::CloseWithStatus(Status status) { | |
| switch (status) { | |
| case Status::Open: | |
| case Status::ErrorAtCreation: | |
| // We cannot close with Open, and ErrorInRecording is set at construction, never after. | |
| DAWN_UNREACHABLE(); | |
| // Status::ErrorInRecording causes encoding errors to be silently ignored (as we already | |
| // have one for this encoder), but both Status::Finished and Status::Destroyed make all | |
| // further errors surfaced on the device. For that reason we promote a | |
| // Status::ErrorInRecording to Finished/Destroyed. | |
| case Status::Destroyed: | |
| case Status::Finished: | |
| if (mStatus == Status::ErrorInRecording || mStatus == Status::Open) { | |
| mStatus = status; | |
| } | |
| break; | |
| case Status::ErrorInRecording: | |
| if (mStatus == Status::Open) { | |
| mStatus = status; | |
| } | |
| break; | |
| } | |
| mTopLevelEncoder = nullptr; | |
| mCurrentEncoder = nullptr; | |
| } | |
| } // namespace dawn::native |