| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/RenderBundleEncoder.h" | |
| #include <string> | |
| #include <utility> | |
| #include "dawn/native/Adapter.h" | |
| #include "dawn/native/CommandValidation.h" | |
| #include "dawn/native/Commands.h" | |
| #include "dawn/native/Device.h" | |
| #include "dawn/native/Format.h" | |
| #include "dawn/native/ObjectType_autogen.h" | |
| #include "dawn/native/RenderPipeline.h" | |
| #include "dawn/native/ValidationUtils_autogen.h" | |
| #include "dawn/platform/DawnPlatform.h" | |
| #include "dawn/platform/tracing/TraceEvent.h" | |
| namespace dawn::native { | |
| MaybeError ValidateColorAttachmentFormat(const DeviceBase* device, | |
| wgpu::TextureFormat textureFormat) { | |
| DAWN_TRY(ValidateTextureFormat(textureFormat)); | |
| const Format* format = nullptr; | |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat)); | |
| DAWN_INVALID_IF(!format->IsColor() || !format->isRenderable, | |
| "Texture format %s is not color renderable.", textureFormat); | |
| return {}; | |
| } | |
| MaybeError ValidateDepthStencilAttachmentFormat(const DeviceBase* device, | |
| wgpu::TextureFormat textureFormat, | |
| bool depthReadOnly, | |
| bool stencilReadOnly) { | |
| DAWN_TRY(ValidateTextureFormat(textureFormat)); | |
| const Format* format = nullptr; | |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat)); | |
| DAWN_INVALID_IF(!format->HasDepthOrStencil() || !format->isRenderable, | |
| "Texture format %s is not depth/stencil renderable.", textureFormat); | |
| return {}; | |
| } | |
| MaybeError ValidateRenderBundleEncoderDescriptor(DeviceBase* device, | |
| const RenderBundleEncoderDescriptor* descriptor) { | |
| DAWN_INVALID_IF(!IsValidSampleCount(descriptor->sampleCount), | |
| "Sample count (%u) is not supported.", descriptor->sampleCount); | |
| uint32_t maxColorAttachments = device->GetLimits().v1.maxColorAttachments; | |
| DAWN_INVALID_IF(descriptor->colorFormatCount > maxColorAttachments, | |
| "Color formats count (%u) exceeds maximum number of color attachments (%u).%s", | |
| descriptor->colorFormatCount, maxColorAttachments, | |
| DAWN_INCREASE_LIMIT_MESSAGE(device->GetAdapter()->GetLimits().v1, | |
| maxColorAttachments, descriptor->colorFormatCount)); | |
| bool allColorFormatsUndefined = true; | |
| ColorAttachmentFormats colorAttachmentFormats; | |
| for (uint32_t i = 0; i < descriptor->colorFormatCount; ++i) { | |
| wgpu::TextureFormat format = descriptor->colorFormats[i]; | |
| if (format != wgpu::TextureFormat::Undefined) { | |
| DAWN_TRY_CONTEXT(ValidateColorAttachmentFormat(device, format), | |
| "validating colorFormats[%u]", i); | |
| colorAttachmentFormats.push_back(&device->GetValidInternalFormat(format)); | |
| allColorFormatsUndefined = false; | |
| } | |
| } | |
| DAWN_TRY_CONTEXT(ValidateColorAttachmentBytesPerSample(device, colorAttachmentFormats), | |
| "validating color attachment bytes per sample."); | |
| if (descriptor->depthStencilFormat != wgpu::TextureFormat::Undefined) { | |
| DAWN_TRY_CONTEXT(ValidateDepthStencilAttachmentFormat( | |
| device, descriptor->depthStencilFormat, descriptor->depthReadOnly, | |
| descriptor->stencilReadOnly), | |
| "validating depthStencilFormat"); | |
| } else { | |
| DAWN_INVALID_IF( | |
| allColorFormatsUndefined, | |
| "No color or depthStencil attachments specified. At least one is required."); | |
| } | |
| return {}; | |
| } | |
| RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device, | |
| const RenderBundleEncoderDescriptor* descriptor) | |
| : RenderEncoderBase(device, | |
| descriptor->label, | |
| &mBundleEncodingContext, | |
| device->GetOrCreateAttachmentState(descriptor), | |
| descriptor->depthReadOnly, | |
| descriptor->stencilReadOnly), | |
| mBundleEncodingContext(device, this) { | |
| GetObjectTrackingList()->Track(this); | |
| } | |
| RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device, ErrorTag errorTag, StringView label) | |
| : RenderEncoderBase(device, &mBundleEncodingContext, errorTag, label), | |
| mBundleEncodingContext(device, errorTag) {} | |
| RenderBundleEncoder::~RenderBundleEncoder() { | |
| mEncodingContext = nullptr; | |
| } | |
| void RenderBundleEncoder::DestroyImpl() { | |
| mIndirectDrawMetadata.ClearIndexedIndirectBufferValidationInfo(); | |
| mCommandBufferState.End(); | |
| RenderEncoderBase::DestroyImpl(); | |
| mBundleEncodingContext.Destroy(); | |
| } | |
| // static | |
| Ref<RenderBundleEncoder> RenderBundleEncoder::Create( | |
| DeviceBase* device, | |
| const RenderBundleEncoderDescriptor* descriptor) { | |
| return AcquireRef(new RenderBundleEncoder(device, descriptor)); | |
| } | |
| // static | |
| Ref<RenderBundleEncoder> RenderBundleEncoder::MakeError(DeviceBase* device, StringView label) { | |
| return AcquireRef(new RenderBundleEncoder(device, ObjectBase::kError, label)); | |
| } | |
| ObjectType RenderBundleEncoder::GetType() const { | |
| return ObjectType::RenderBundleEncoder; | |
| } | |
| CommandIterator RenderBundleEncoder::AcquireCommands() { | |
| return mBundleEncodingContext.AcquireCommands(); | |
| } | |
| RenderBundleBase* RenderBundleEncoder::APIFinish(const RenderBundleDescriptor* descriptor) { | |
| Ref<RenderBundleBase> result; | |
| if (GetDevice()->ConsumedError(Finish(descriptor), &result, "calling %s.Finish(%s).", this, | |
| descriptor)) { | |
| result = RenderBundleBase::MakeError(GetDevice(), descriptor ? descriptor->label : nullptr); | |
| result->SetEncoderLabel(this->GetLabel()); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| ResultOrError<Ref<RenderBundleBase>> RenderBundleEncoder::Finish( | |
| const RenderBundleDescriptor* descriptor) { | |
| mCommandBufferState.End(); | |
| // Even if mBundleEncodingContext.Finish() validation fails, calling it will mutate the | |
| // internal state of the encoding context. Subsequent calls to encode commands will generate | |
| // errors. | |
| DAWN_TRY(mBundleEncodingContext.Finish()); | |
| DAWN_TRY(GetDevice()->ValidateIsAlive()); | |
| RenderPassResourceUsage usages = mUsageTracker.AcquireResourceUsage(); | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY(ValidateFinish(usages)); | |
| } | |
| return AcquireRef(new RenderBundleBase(this, descriptor, AcquireAttachmentState(), | |
| IsDepthReadOnly(), IsStencilReadOnly(), | |
| std::move(usages), std::move(mIndirectDrawMetadata))); | |
| } | |
| MaybeError RenderBundleEncoder::ValidateFinish(const RenderPassResourceUsage& usages) const { | |
| TRACE_EVENT0(GetDevice()->GetPlatform(), Validation, "RenderBundleEncoder::ValidateFinish"); | |
| DAWN_TRY(GetDevice()->ValidateObject(this)); | |
| DAWN_TRY(ValidateProgrammableEncoderEnd()); | |
| DAWN_TRY(ValidateSyncScopeResourceUsage(usages)); | |
| return {}; | |
| } | |
| } // namespace dawn::native |