| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/ShaderModuleParseRequest.h" | |
| #include <unordered_set> | |
| #include <utility> | |
| #include <vector> | |
| #include "dawn/native/ChainUtils.h" | |
| #include "dawn/native/Device.h" | |
| #include "dawn/native/Instance.h" | |
| #include "dawn/native/ShaderModule.h" | |
| namespace dawn::native { | |
| WGSLAllowedFeatures WGSLAllowedFeatures::FromTint(tint::wgsl::AllowedFeatures allowedFeatures) { | |
| return {{ | |
| .extensions = std::move(allowedFeatures.extensions), | |
| .features = std::move(allowedFeatures.features), | |
| }}; | |
| } | |
| tint::wgsl::AllowedFeatures WGSLAllowedFeatures::ToTint() const { | |
| return tint::wgsl::AllowedFeatures{ | |
| .extensions = extensions, | |
| .features = features, | |
| }; | |
| } | |
| ShaderModuleParseRequest BuildShaderModuleParseRequest( | |
| DeviceBase* device, | |
| ShaderModuleBase::ShaderModuleHash shaderModuleHash, | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| const std::vector<tint::wgsl::Extension>& internalExtensions, | |
| bool needReflection) { | |
| ShaderModuleParseRequest req; | |
| req.logEmitter = UnsafeUnserializedValue<LogEmitter*>(device); | |
| req.deviceInfo = { | |
| {.toggles = device->GetTogglesState().GetEnabledToggles(), | |
| .features = device->GetEnabledFeatures(), | |
| .limits = LimitsForShaderModuleParseRequest::Create(device->GetLimits().v1), | |
| .wgslAllowedFeatures = WGSLAllowedFeatures::FromTint(device->GetWGSLAllowedFeatures()), | |
| .isCompatibilityMode = device->IsCompatibilityMode()}}; | |
| req.shaderModuleHash = shaderModuleHash; | |
| req.needReflection = needReflection; | |
| // Assuming the descriptor chain has already been validated. | |
| #if TINT_BUILD_SPV_READER | |
| // Handling SPIR-V if enabled. | |
| if (const auto* spirvDesc = descriptor.Get<ShaderSourceSPIRV>()) { | |
| // SPIRV toggle and instance feature should have been validated before checking cache. | |
| DAWN_ASSERT(!device->IsToggleEnabled(Toggle::DisallowSpirv)); | |
| DAWN_ASSERT( | |
| device->GetInstance()->HasFeature(wgpu::InstanceFeatureName::ShaderSourceSPIRV)); | |
| // Descriptor should not contain WGSL part. | |
| DAWN_ASSERT(!descriptor.Has<ShaderSourceWGSL>()); | |
| const auto* spirvOptions = descriptor.Get<DawnShaderModuleSPIRVOptionsDescriptor>(); | |
| DAWN_ASSERT(spirvDesc != nullptr); | |
| ShaderModuleParseSpirvDescription spirv = { | |
| {// TODO(dawn:2033): Avoid unnecessary copies of the SPIR-V code. | |
| .spirvCode = UnsafeUnserializedValue( | |
| std::vector<uint32_t>(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize)), | |
| .allowNonUniformDerivatives = | |
| spirvOptions ? static_cast<bool>(spirvOptions->allowNonUniformDerivatives) | |
| : false}}; | |
| req.shaderDescription = std::move(spirv); | |
| return req; | |
| } | |
| #else // TINT_BUILD_SPV_READER | |
| // SPIR-V is not enabled, so the descriptor should not contain it. | |
| DAWN_ASSERT(!descriptor.Has<ShaderSourceSPIRV>()); | |
| #endif // TINT_BUILD_SPV_READER | |
| // Handling WGSL. | |
| const ShaderSourceWGSL* wgslDesc = descriptor.Get<ShaderSourceWGSL>(); | |
| DAWN_ASSERT(wgslDesc != nullptr); | |
| req.shaderDescription = ShaderModuleParseWGSLDescription{ | |
| {.wgsl = UnsafeUnserializedValue(wgslDesc->code), | |
| .internalExtensions = UnsafeUnserializedValue(internalExtensions)}}; | |
| return req; | |
| } | |
| } // namespace dawn::native |