| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/webgpu_absl_format.h" | |
| #include <string> | |
| #include <vector> | |
| #include "dawn/common/MatchVariant.h" | |
| #include "dawn/native/Adapter.h" | |
| #include "dawn/native/AttachmentState.h" | |
| #include "dawn/native/BindingInfo.h" | |
| #include "dawn/native/Device.h" | |
| #include "dawn/native/Format.h" | |
| #include "dawn/native/ObjectBase.h" | |
| #include "dawn/native/PerStage.h" | |
| #include "dawn/native/ProgrammableEncoder.h" | |
| #include "dawn/native/RenderPipeline.h" | |
| #include "dawn/native/Sampler.h" | |
| #include "dawn/native/ShaderModule.h" | |
| #include "dawn/native/Subresource.h" | |
| #include "dawn/native/Surface.h" | |
| #include "dawn/native/Texture.h" | |
| namespace dawn::native { | |
| // | |
| // Structs | |
| // | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> | |
| AbslFormatConvert(const Color* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append( | |
| absl::StrFormat("[Color r:%f, g:%f, b:%f, a:%f]", value->r, value->g, value->b, value->a)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const Extent2D* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append(absl::StrFormat("[Extent2D width:%u, height:%u]", value->width, value->height)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const Extent3D* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append(absl::StrFormat("[Extent3D width:%u, height:%u, depthOrArrayLayers:%u]", value->width, | |
| value->height, value->depthOrArrayLayers)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const Origin2D* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append(absl::StrFormat("[Origin2D x:%u, y:%u]", value->x, value->y)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const Origin3D* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append(absl::StrFormat("[Origin3D x:%u, y:%u, z:%u]", value->x, value->y, value->z)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const BindingInfo& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| s->Append(absl::StrFormat("{ binding: %u, visibility: %s, ", value.binding, value.visibility)); | |
| if (value.arraySize != BindingIndex(1)) { | |
| s->Append(absl::StrFormat("arraySize: %u, indexInArray: %u, ", value.arraySize, | |
| value.indexInArray)); | |
| } | |
| MatchVariant( | |
| value.bindingLayout, | |
| [&](const BufferBindingInfo& layout) { | |
| s->Append(absl::StrFormat("%s: %s ", BindingInfoType::Buffer, layout)); | |
| }, | |
| [&](const SamplerBindingInfo& layout) { | |
| s->Append(absl::StrFormat("%s: %s ", BindingInfoType::Sampler, layout)); | |
| }, | |
| [&](const StaticSamplerBindingInfo& layout) { | |
| s->Append(absl::StrFormat("%s: %s ", BindingInfoType::StaticSampler, layout)); | |
| }, | |
| [&](const TextureBindingInfo& layout) { | |
| s->Append(absl::StrFormat("%s: %s ", BindingInfoType::Texture, layout)); | |
| }, | |
| [&](const StorageTextureBindingInfo& layout) { | |
| s->Append(absl::StrFormat("%s: %s ", BindingInfoType::StorageTexture, layout)); | |
| }, | |
| [&](const TexelBufferBindingInfo& layout) { | |
| s->Append(absl::StrFormat("%s: %s ", BindingInfoType::TexelBuffer, layout)); | |
| }, | |
| [&](const InputAttachmentBindingInfo& layout) { | |
| s->Append(absl::StrFormat("%s: %s ", BindingInfoType::InputAttachment, layout)); | |
| }); | |
| s->Append(absl::StrFormat("}")); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const BufferBindingInfo& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| s->Append(absl::StrFormat("{type: %s, minBindingSize: %u, hasDynamicOffset: %u}", value.type, | |
| value.minBindingSize, value.hasDynamicOffset)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const BufferBindingLayout& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| auto info = BufferBindingInfo::From(value); | |
| return AbslFormatConvert(info, spec, s); | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const TextureBindingInfo& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| s->Append(absl::StrFormat("{sampleType: %s, viewDimension: %s, multisampled: %u}", | |
| value.sampleType, value.viewDimension, value.multisampled)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const TextureBindingLayout& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| auto info = TextureBindingInfo::From(value); | |
| return AbslFormatConvert(info, spec, s); | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const StorageTextureBindingInfo& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| s->Append(absl::StrFormat("{format: %s, viewDimension: %s, access: %s}", value.format, | |
| value.viewDimension, value.access)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const StorageTextureBindingLayout& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| auto info = StorageTextureBindingInfo::From(value); | |
| return AbslFormatConvert(info, spec, s); | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const TexelBufferBindingInfo& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| s->Append(absl::StrFormat("{format: %s, access: %s}", value.format, value.access)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const TexelBufferBindingLayout& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| auto info = TexelBufferBindingInfo::From(value); | |
| return AbslFormatConvert(info, spec, s); | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const SamplerBindingInfo& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| s->Append(absl::StrFormat("{type: %s}", value.type)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const SamplerBindingLayout& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| auto info = SamplerBindingInfo::From(value); | |
| return AbslFormatConvert(info, spec, s); | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const StaticSamplerBindingInfo& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| s->Append(absl::StrFormat("{sampler: %s}", value.sampler.Get())); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const InputAttachmentBindingInfo& value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| s->Append(absl::StrFormat("{sampleType: %s}", value.sampleType)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const TexelCopyTextureInfo* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append( | |
| absl::StrFormat("[TexelCopyTextureInfo texture: %s, mipLevel: %u, origin: %s, aspect: %s]", | |
| value->texture, value->mipLevel, &value->origin, value->aspect)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const TexelCopyBufferLayout* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append(absl::StrFormat("[TexelCopyBufferLayout offset:%u, bytesPerRow:%u, rowsPerImage:%u]", | |
| value->offset, value->bytesPerRow, value->rowsPerImage)); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const ShaderModuleEntryPoint* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append(absl::StrFormat("[EntryPoint \"%s\"", value->name)); | |
| if (value->defaulted) { | |
| s->Append(" (defaulted)"); | |
| } | |
| s->Append("]"); | |
| return {true}; | |
| } | |
| // | |
| // Objects | |
| // | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const AdapterBase* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append("[Adapter"); | |
| const std::string& name = value->GetName(); | |
| if (!name.empty()) { | |
| s->Append(absl::StrFormat(" \"%s\"", name)); | |
| } | |
| s->Append("]"); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const DeviceBase* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append("[Device"); | |
| const std::string& label = value->GetLabel(); | |
| if (!label.empty()) { | |
| s->Append(absl::StrFormat(" \"%s\"", label)); | |
| } | |
| s->Append("]"); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const ApiObjectBase* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append("["); | |
| if (value->IsError()) { | |
| s->Append("Invalid "); | |
| } | |
| value->FormatLabel(s); | |
| s->Append("]"); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const AttachmentState* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append("{ colorTargets: ["); | |
| ColorAttachmentIndex nextColorIndex{}; | |
| bool needsComma = false; | |
| for (auto i : value->GetColorAttachmentsMask()) { | |
| if (needsComma) { | |
| s->Append(", "); | |
| } | |
| while (nextColorIndex < i) { | |
| s->Append(absl::StrFormat("%d={format: %s}, ", nextColorIndex, | |
| wgpu::TextureFormat::Undefined)); | |
| nextColorIndex++; | |
| needsComma = false; | |
| } | |
| s->Append(absl::StrFormat("%d={format:%s", i, value->GetColorAttachmentFormat(i))); | |
| if (value->GetExpandResolveInfo().attachmentsToExpandResolve.any()) { | |
| s->Append( | |
| absl::StrFormat(", resolve:%v, expandResolve:%v", | |
| value->GetExpandResolveInfo().resolveTargetsMask.test(i), | |
| value->GetExpandResolveInfo().attachmentsToExpandResolve.test(i))); | |
| } | |
| s->Append("}"); | |
| nextColorIndex++; | |
| needsComma = true; | |
| } | |
| s->Append("], "); | |
| if (value->HasDepthStencilAttachment()) { | |
| s->Append(absl::StrFormat("depthStencilFormat: %s, ", value->GetDepthStencilFormat())); | |
| } | |
| s->Append(absl::StrFormat("sampleCount: %u", value->GetSampleCount())); | |
| if (value->HasPixelLocalStorage()) { | |
| const std::vector<wgpu::TextureFormat>& plsSlots = value->GetStorageAttachmentSlots(); | |
| s->Append(absl::StrFormat(", totalPixelLocalStorageSize: %d", | |
| plsSlots.size() * kPLSSlotByteSize)); | |
| s->Append(", storageAttachments: [ "); | |
| for (size_t i = 0; i < plsSlots.size(); i++) { | |
| if (plsSlots[i] != wgpu::TextureFormat::Undefined) { | |
| s->Append(absl::StrFormat("{format: %s, offset: %d}, ", plsSlots[i], | |
| i * kPLSSlotByteSize)); | |
| } | |
| } | |
| s->Append("]"); | |
| } | |
| s->Append(" }"); | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| const Surface* value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == nullptr) { | |
| s->Append("[null]"); | |
| return {true}; | |
| } | |
| s->Append("[Surface"); | |
| const std::string& label = value->GetLabel(); | |
| if (!label.empty()) { | |
| s->Append(absl::StrFormat(" \"%s\"", label)); | |
| } | |
| s->Append("]"); | |
| return {true}; | |
| } | |
| // | |
| // Enums | |
| // | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> | |
| AbslFormatConvert(Aspect value, const absl::FormatConversionSpec& spec, absl::FormatSink* s) { | |
| if (value == Aspect::None) { | |
| s->Append("None"); | |
| return {true}; | |
| } | |
| bool first = true; | |
| if (value & Aspect::Color) { | |
| first = false; | |
| s->Append("Color"); | |
| value &= ~Aspect::Color; | |
| } | |
| if (value & Aspect::Depth) { | |
| if (!first) { | |
| s->Append("|"); | |
| } | |
| first = false; | |
| s->Append("Depth"); | |
| value &= ~Aspect::Depth; | |
| } | |
| if (value & Aspect::Stencil) { | |
| if (!first) { | |
| s->Append("|"); | |
| } | |
| first = false; | |
| s->Append("Stencil"); | |
| value &= ~Aspect::Stencil; | |
| } | |
| // Output any remaining flags as a hex value | |
| if (static_cast<bool>(value)) { | |
| if (!first) { | |
| s->Append("|"); | |
| } | |
| s->Append(absl::StrFormat("%x", static_cast<uint8_t>(value))); | |
| } | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| SampleTypeBit value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| if (value == SampleTypeBit::None) { | |
| s->Append("None"); | |
| return {true}; | |
| } | |
| bool first = true; | |
| if (value & SampleTypeBit::Float) { | |
| first = false; | |
| s->Append("Float"); | |
| value &= ~SampleTypeBit::Float; | |
| } | |
| if (value & SampleTypeBit::UnfilterableFloat) { | |
| if (!first) { | |
| s->Append("|"); | |
| } | |
| first = false; | |
| s->Append("UnfilterableFloat"); | |
| value &= ~SampleTypeBit::UnfilterableFloat; | |
| } | |
| if (value & SampleTypeBit::Depth) { | |
| if (!first) { | |
| s->Append("|"); | |
| } | |
| first = false; | |
| s->Append("Depth"); | |
| value &= ~SampleTypeBit::Depth; | |
| } | |
| if (value & SampleTypeBit::Sint) { | |
| if (!first) { | |
| s->Append("|"); | |
| } | |
| first = false; | |
| s->Append("Sint"); | |
| value &= ~SampleTypeBit::Sint; | |
| } | |
| if (value & SampleTypeBit::Uint) { | |
| if (!first) { | |
| s->Append("|"); | |
| } | |
| first = false; | |
| s->Append("Uint"); | |
| value &= ~SampleTypeBit::Uint; | |
| } | |
| // Output any remaining flags as a hex value | |
| if (static_cast<bool>(value)) { | |
| if (!first) { | |
| s->Append("|"); | |
| } | |
| s->Append(absl::StrFormat("%x", static_cast<uint8_t>(value))); | |
| } | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| BindingInfoType value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| switch (value) { | |
| case BindingInfoType::Buffer: | |
| s->Append("buffer"); | |
| break; | |
| case BindingInfoType::Sampler: | |
| s->Append("sampler"); | |
| break; | |
| case BindingInfoType::Texture: | |
| s->Append("texture"); | |
| break; | |
| case BindingInfoType::StorageTexture: | |
| s->Append("storageTexture"); | |
| break; | |
| case BindingInfoType::ExternalTexture: | |
| s->Append("externalTexture"); | |
| break; | |
| case BindingInfoType::TexelBuffer: | |
| s->Append("texelBuffer"); | |
| break; | |
| case BindingInfoType::StaticSampler: | |
| s->Append("staticSampler"); | |
| break; | |
| case BindingInfoType::InputAttachment: | |
| s->Append("inputAttachment"); | |
| break; | |
| } | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| SingleShaderStage value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| switch (value) { | |
| case SingleShaderStage::Compute: | |
| s->Append("Compute"); | |
| break; | |
| case SingleShaderStage::Vertex: | |
| s->Append("Vertex"); | |
| break; | |
| case SingleShaderStage::Fragment: | |
| s->Append("Fragment"); | |
| break; | |
| } | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| VertexFormatBaseType value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| switch (value) { | |
| case VertexFormatBaseType::Float: | |
| s->Append("Float"); | |
| break; | |
| case VertexFormatBaseType::Uint: | |
| s->Append("Uint"); | |
| break; | |
| case VertexFormatBaseType::Sint: | |
| s->Append("Sint"); | |
| break; | |
| } | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| InterStageComponentType value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| switch (value) { | |
| case InterStageComponentType::F32: | |
| s->Append("f32"); | |
| break; | |
| case InterStageComponentType::F16: | |
| s->Append("f16"); | |
| break; | |
| case InterStageComponentType::U32: | |
| s->Append("u32"); | |
| break; | |
| case InterStageComponentType::I32: | |
| s->Append("i32"); | |
| break; | |
| } | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| InterpolationType value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| switch (value) { | |
| case InterpolationType::Perspective: | |
| s->Append("Perspective"); | |
| break; | |
| case InterpolationType::Linear: | |
| s->Append("Linear"); | |
| break; | |
| case InterpolationType::Flat: | |
| s->Append("Flat"); | |
| break; | |
| } | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| InterpolationSampling value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| switch (value) { | |
| case InterpolationSampling::None: | |
| s->Append("None"); | |
| break; | |
| case InterpolationSampling::Center: | |
| s->Append("Center"); | |
| break; | |
| case InterpolationSampling::Centroid: | |
| s->Append("Centroid"); | |
| break; | |
| case InterpolationSampling::Sample: | |
| s->Append("Sample"); | |
| break; | |
| case InterpolationSampling::First: | |
| s->Append("First"); | |
| break; | |
| case InterpolationSampling::Either: | |
| s->Append("Either"); | |
| break; | |
| } | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| TextureComponentType value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| switch (value) { | |
| case TextureComponentType::Float: | |
| s->Append("Float"); | |
| break; | |
| case TextureComponentType::Sint: | |
| s->Append("Sint"); | |
| break; | |
| case TextureComponentType::Uint: | |
| s->Append("Uint"); | |
| break; | |
| } | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( | |
| PixelLocalMemberType value, | |
| const absl::FormatConversionSpec& spec, | |
| absl::FormatSink* s) { | |
| switch (value) { | |
| case PixelLocalMemberType::I32: | |
| s->Append("i32"); | |
| break; | |
| case PixelLocalMemberType::U32: | |
| s->Append("u32"); | |
| break; | |
| case PixelLocalMemberType::F32: | |
| s->Append("f32"); | |
| break; | |
| } | |
| return {true}; | |
| } | |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> | |
| AbslFormatConvert(StringView value, const absl::FormatConversionSpec& spec, absl::FormatSink* s) { | |
| if (value.IsUndefined()) { | |
| s->Append("[undefined]"); | |
| return {true}; | |
| } | |
| s->Append("\""); | |
| s->Append(absl::string_view(value)); | |
| s->Append("\""); | |
| return {true}; | |
| } | |
| } // namespace dawn::native |