| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <utility> | |
| #include "dawn/tests/unittests/wire/WireTest.h" | |
| #include "dawn/wire/WireClient.h" | |
| #include "dawn/wire/WireServer.h" | |
| namespace dawn::wire { | |
| namespace { | |
| using testing::Mock; | |
| using testing::Return; | |
| class WireInjectTextureTests : public WireTest { | |
| public: | |
| WireInjectTextureTests() {} | |
| ~WireInjectTextureTests() override = default; | |
| std::pair<ReservedTexture, wgpu::Texture> ReserveTexture( | |
| const wgpu::TextureDescriptor* desc = &kPlaceholderDesc) { | |
| auto reservation = GetWireClient()->ReserveTexture( | |
| device.Get(), reinterpret_cast<const WGPUTextureDescriptor*>(desc)); | |
| return {reservation, wgpu::Texture::Acquire(reservation.texture)}; | |
| } | |
| // A placeholder texture format for ReserveTexture. The data in it doesn't matter as long as | |
| // we don't call texture reflection methods. | |
| static constexpr wgpu::TextureDescriptor kPlaceholderDesc = {}; | |
| }; | |
| // Test that reserving and injecting a texture makes calls on the client object forward to the | |
| // server object correctly. | |
| TEST_F(WireInjectTextureTests, CallAfterReserveInject) { | |
| auto [reservation, texture] = ReserveTexture(); | |
| WGPUTexture apiTexture = api.GetNewTexture(); | |
| EXPECT_CALL(api, TextureAddRef(apiTexture)); | |
| ASSERT_TRUE( | |
| GetWireServer()->InjectTexture(apiTexture, reservation.handle, reservation.deviceHandle)); | |
| wgpu::TextureView view = texture.CreateView(); | |
| WGPUTextureView apiPlaceholderView = api.GetNewTextureView(); | |
| EXPECT_CALL(api, TextureCreateView(apiTexture, nullptr)).WillOnce(Return(apiPlaceholderView)); | |
| FlushClient(); | |
| } | |
| // Test that reserve correctly returns different IDs each time. | |
| TEST_F(WireInjectTextureTests, ReserveDifferentIDs) { | |
| auto [reservation1, texture1] = ReserveTexture(); | |
| auto [reservation2, texture2] = ReserveTexture(); | |
| ASSERT_NE(reservation1.handle.id, reservation2.handle.id); | |
| ASSERT_NE(texture1.Get(), texture2.Get()); | |
| } | |
| // Test that injecting the same id without a destroy first fails. | |
| TEST_F(WireInjectTextureTests, InjectExistingID) { | |
| auto [reservation, texture] = ReserveTexture(); | |
| WGPUTexture apiTexture = api.GetNewTexture(); | |
| EXPECT_CALL(api, TextureAddRef(apiTexture)); | |
| ASSERT_TRUE( | |
| GetWireServer()->InjectTexture(apiTexture, reservation.handle, reservation.deviceHandle)); | |
| // ID already in use, call fails. | |
| ASSERT_FALSE( | |
| GetWireServer()->InjectTexture(apiTexture, reservation.handle, reservation.deviceHandle)); | |
| } | |
| // Test that injecting the same id without a destroy first fails. | |
| TEST_F(WireInjectTextureTests, ReuseIDAndGeneration) { | |
| // Do this loop multiple times since the first time, we can't test `generation - 1` since | |
| // generation == 0. | |
| ReservedTexture reservation; | |
| wgpu::Texture texture; | |
| WGPUTexture apiTexture = nullptr; | |
| for (int i = 0; i < 2; ++i) { | |
| std::tie(reservation, texture) = ReserveTexture(); | |
| apiTexture = api.GetNewTexture(); | |
| EXPECT_CALL(api, TextureAddRef(apiTexture)); | |
| ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.handle, | |
| reservation.deviceHandle)); | |
| // Release the texture. It should be possible to reuse the ID now, but not the generation | |
| texture = nullptr; | |
| EXPECT_CALL(api, TextureRelease(apiTexture)); | |
| FlushClient(); | |
| // Invalid to inject with the same ID and generation. | |
| ASSERT_FALSE(GetWireServer()->InjectTexture(apiTexture, reservation.handle, | |
| reservation.deviceHandle)); | |
| if (i > 0) { | |
| EXPECT_GE(reservation.handle.generation, 1u); | |
| // Invalid to inject with the same ID and lesser generation. | |
| reservation.handle.generation -= 1; | |
| ASSERT_FALSE(GetWireServer()->InjectTexture(apiTexture, reservation.handle, | |
| reservation.deviceHandle)); | |
| } | |
| } | |
| // Valid to inject with the same ID and greater generation. | |
| EXPECT_CALL(api, TextureAddRef(apiTexture)); | |
| reservation.handle.generation += 2; | |
| ASSERT_TRUE( | |
| GetWireServer()->InjectTexture(apiTexture, reservation.handle, reservation.deviceHandle)); | |
| } | |
| // Test that the server only borrows the texture and does a single addref-release | |
| TEST_F(WireInjectTextureTests, InjectedTextureLifetime) { | |
| auto [reservation, texture] = ReserveTexture(); | |
| // Injecting the texture adds a reference | |
| WGPUTexture apiTexture = api.GetNewTexture(); | |
| EXPECT_CALL(api, TextureAddRef(apiTexture)); | |
| ASSERT_TRUE( | |
| GetWireServer()->InjectTexture(apiTexture, reservation.handle, reservation.deviceHandle)); | |
| // Releasing the texture removes a single reference. | |
| texture = nullptr; | |
| EXPECT_CALL(api, TextureRelease(apiTexture)); | |
| FlushClient(); | |
| // Deleting the server doesn't release a second reference. | |
| DeleteServer(); | |
| Mock::VerifyAndClearExpectations(&api); | |
| } | |
| // Test that a texture reservation can be reclaimed. This is necessary to | |
| // avoid leaking ObjectIDs for reservations that are never injected. | |
| TEST_F(WireInjectTextureTests, ReclaimTextureReservation) { | |
| // Test that doing a reservation and full release is an error. | |
| { | |
| auto [reservation, texture] = ReserveTexture(); | |
| texture = nullptr; | |
| FlushClient(false); | |
| } | |
| // Test that doing a reservation and then reclaiming it recycles the ID. | |
| { | |
| auto [reservation1, texture1] = ReserveTexture(); | |
| GetWireClient()->ReclaimTextureReservation(reservation1); | |
| auto [reservation2, texture2] = ReserveTexture(); | |
| // The ID is the same, but the generation is still different. | |
| ASSERT_EQ(reservation1.handle.id, reservation2.handle.id); | |
| ASSERT_NE(reservation1.handle.generation, reservation2.handle.generation); | |
| // No errors should occur. | |
| FlushClient(); | |
| } | |
| } | |
| // Test the reflection of texture creation parameters for reserved textures. | |
| TEST_F(WireInjectTextureTests, ReservedTextureReflection) { | |
| wgpu::TextureDescriptor desc = {}; | |
| desc.size = {10, 11, 12}; | |
| desc.format = wgpu::TextureFormat::R32Float; | |
| desc.dimension = wgpu::TextureDimension::e3D; | |
| desc.mipLevelCount = 1000; | |
| desc.sampleCount = 3; | |
| desc.usage = wgpu::TextureUsage::RenderAttachment; | |
| auto [reservation, texture] = ReserveTexture(&desc); | |
| ASSERT_EQ(desc.size.width, texture.GetWidth()); | |
| ASSERT_EQ(desc.size.height, texture.GetHeight()); | |
| ASSERT_EQ(desc.size.depthOrArrayLayers, texture.GetDepthOrArrayLayers()); | |
| ASSERT_EQ(desc.format, texture.GetFormat()); | |
| ASSERT_EQ(desc.dimension, texture.GetDimension()); | |
| ASSERT_EQ(desc.mipLevelCount, texture.GetMipLevelCount()); | |
| ASSERT_EQ(desc.sampleCount, texture.GetSampleCount()); | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn::wire |