| commit | 5f4e48d67eb7d94e9c2375c398f2073292747a2c | [log] [tgz] |
|---|---|---|
| author | Corentin Wallez <cwallez@chromium.org> | Tue Sep 23 06:11:30 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 23 06:11:30 2025 -0700 |
| tree | 385badcb57fd56d4b1faa960168dcdfc919c80ef | |
| parent | 98d2dfcb7a27ea222e48c43831672fea81cfe50c [diff] |
[dawn][native] Add a test that texture.Pin() does lazy clearing. Bug: 435317394 Change-Id: Ia9cfb62b69d6a5c443707db6e3c70e59fc40ce0a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/261174 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.