| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d11/DeviceInfoD3D11.h" | |
| #include <utility> | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d11/PlatformFunctionsD3D11.h" | |
| namespace dawn::native::d3d11 { | |
| ResultOrError<DeviceInfo> GatherDeviceInfo(const ComPtr<IDXGIAdapter3>& adapter, | |
| const ComPtr<ID3D11Device>& device) { | |
| DeviceInfo info = {}; | |
| D3D11_FEATURE_DATA_D3D11_OPTIONS options; | |
| DAWN_TRY(CheckHRESULT( | |
| device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &options, sizeof(options)), | |
| "D3D11_FEATURE_D3D11_OPTIONS")); | |
| info.supportsMapNoOverwriteDynamicBuffers = | |
| options.MapNoOverwriteOnDynamicBufferSRV && options.MapNoOverwriteOnDynamicConstantBuffer; | |
| info.supportsPartialConstantBufferUpdate = options.ConstantBufferPartialUpdate; | |
| // TODO(405401229): Return error if the device doesn't support binding constant buffers with | |
| // non-zero offsets. | |
| DAWN_INVALID_IF(!options.ConstantBufferOffsetting, "ConstantBufferOffsetting is not supported"); | |
| D3D11_FEATURE_DATA_D3D11_OPTIONS2 options2; | |
| DAWN_TRY(CheckHRESULT( | |
| device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2)), | |
| "D3D11_FEATURE_D3D11_OPTIONS2")); | |
| info.isUMA = options2.UnifiedMemoryArchitecture; | |
| info.supportsROV = options2.ROVsSupported; | |
| info.shaderModel = 50; | |
| // Profiles are always <stage>s_<minor>_<major> so we build the s_<minor>_major and add | |
| // it to each of the stage's suffix. | |
| info.shaderProfiles[SingleShaderStage::Vertex] = L"vs_5_0"; | |
| info.shaderProfiles[SingleShaderStage::Fragment] = L"ps_5_0"; | |
| info.shaderProfiles[SingleShaderStage::Compute] = L"cs_5_0"; | |
| // Runtime of the created texture (D3D11 device) and OpenSharedHandle runtime (Dawn's | |
| // D3D12 device) must agree on resource sharing capability. For NV12 formats, D3D11 | |
| // requires at-least D3D11_SHARED_RESOURCE_TIER_2 support. | |
| // https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_shared_resource_tier | |
| D3D11_FEATURE_DATA_D3D11_OPTIONS5 featureOptions5{}; | |
| if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS5, &featureOptions5, | |
| sizeof(featureOptions5)))) { | |
| info.supportsSharedResourceCapabilityTier2 = | |
| featureOptions5.SharedResourceTier >= D3D11_SHARED_RESOURCE_TIER_2; | |
| } else { | |
| info.supportsSharedResourceCapabilityTier2 = false; | |
| } | |
| DXGI_ADAPTER_DESC2 adapterDesc2; | |
| DAWN_TRY(CheckHRESULT(adapter->GetDesc2(&adapterDesc2), "IDXGIAdapter2::GetDesc2()")); | |
| info.dedicatedVideoMemory = adapterDesc2.DedicatedVideoMemory; | |
| info.sharedSystemMemory = adapterDesc2.SharedSystemMemory; | |
| // IDXGIAdapter4 is only available since Win 10 Creators Update. | |
| ComPtr<IDXGIAdapter4> adapter4; | |
| if (SUCCEEDED(adapter.As(&adapter4))) { | |
| DXGI_ADAPTER_DESC3 adapterDesc3; | |
| DAWN_TRY(CheckHRESULT(adapter4->GetDesc3(&adapterDesc3), "IDXGIAdapter4::GetDesc3()")); | |
| info.supportsMonitoredFence = | |
| adapterDesc3.Flags & DXGI_ADAPTER_FLAG3_SUPPORT_MONITORED_FENCES; | |
| info.supportsNonMonitoredFence = | |
| adapterDesc3.Flags & DXGI_ADAPTER_FLAG3_SUPPORT_NON_MONITORED_FENCES; | |
| } | |
| return std::move(info); | |
| } | |
| } // namespace dawn::native::d3d11 |