| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_D3D11_QUERYSETD3D11_H_ | |
| #define SRC_DAWN_NATIVE_D3D11_QUERYSETD3D11_H_ | |
| #include <vector> | |
| #include "dawn/native/QuerySet.h" | |
| #include "dawn/native/d3d/d3d_platform.h" | |
| namespace dawn::native::d3d11 { | |
| class Device; | |
| class Buffer; | |
| class ScopedSwapStateCommandRecordingContext; | |
| class QuerySet final : public QuerySetBase { | |
| public: | |
| static ResultOrError<Ref<QuerySet>> Create(Device* device, | |
| const QuerySetDescriptor* descriptor); | |
| void BeginQuery(ID3D11DeviceContext* d3d11DeviceContext, uint32_t query); | |
| void EndQuery(ID3D11DeviceContext* d3d11DeviceContext, uint32_t query); | |
| MaybeError Resolve(const ScopedSwapStateCommandRecordingContext* commandContext, | |
| uint32_t firstQuery, | |
| uint32_t queryCount, | |
| Buffer* destination, | |
| uint64_t offset); | |
| private: | |
| using QuerySetBase::QuerySetBase; | |
| ~QuerySet() override = default; | |
| MaybeError Initialize(); | |
| // Dawn API | |
| void DestroyImpl() override; | |
| void SetLabelImpl() override; | |
| std::vector<ComPtr<ID3D11Predicate>> mPredicates; | |
| }; | |
| } // namespace dawn::native::d3d11 | |
| #endif // SRC_DAWN_NATIVE_D3D11_QUERYSETD3D11_H_ |