| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/opengl/BackendGL.h" | |
| #include <memory> | |
| #include <string> | |
| #include <utility> | |
| #include "dawn/native/ChainUtils.h" | |
| #include "dawn/native/Instance.h" | |
| #include "dawn/native/OpenGLBackend.h" | |
| #include "dawn/native/opengl/DisplayEGL.h" | |
| #include "dawn/native/opengl/PhysicalDeviceGL.h" | |
| namespace dawn::native::opengl { | |
| namespace { | |
| #if DAWN_PLATFORM_IS(WINDOWS) | |
| const char* kEGLLib = "libEGL.dll"; | |
| #elif DAWN_PLATFORM_IS(MACOS) | |
| const char* kEGLLib = "libEGL.dylib"; | |
| #else | |
| const char* kEGLLib = "libEGL.so"; | |
| #endif | |
| } // anonymous namespace | |
| Backend::Backend(InstanceBase* instance, wgpu::BackendType backendType) | |
| : BackendConnection(instance, backendType) {} | |
| std::vector<Ref<PhysicalDeviceBase>> Backend::DiscoverPhysicalDevices( | |
| const UnpackedPtr<RequestAdapterOptions>& options) { | |
| if (options->forceFallbackAdapter) { | |
| return {}; | |
| } | |
| if (options->featureLevel != wgpu::FeatureLevel::Compatibility) { | |
| // Return an empty vector since GL physical devices can only support compatibility mode. | |
| return {}; | |
| } | |
| bool forceES31AndMinExtensions = false; | |
| if (auto* togglesDesc = options.Get<DawnTogglesDescriptor>()) { | |
| TogglesState toggles = | |
| TogglesState::CreateFromTogglesDescriptor(togglesDesc, ToggleStage::Adapter); | |
| if (toggles.IsEnabled(Toggle::GLForceES31AndNoExtensions)) { | |
| forceES31AndMinExtensions = true; | |
| } | |
| } | |
| std::vector<Ref<PhysicalDeviceBase>> devices; | |
| // A helper function performing checks on the display we're trying to use, and adding the | |
| // physical device from it to the list returned by the discovery. | |
| auto AppendNewDeviceFrom = [&](ResultOrError<Ref<DisplayEGL>> maybeDisplay) -> MaybeError { | |
| Ref<DisplayEGL> display; | |
| DAWN_TRY_ASSIGN(display, std::move(maybeDisplay)); | |
| if (!display->egl.HasExt(EGLExt::CreateContextRobustness)) { | |
| return DAWN_VALIDATION_ERROR("EGL_EXT_create_context_robustness is required."); | |
| } | |
| if (!display->egl.HasExt(EGLExt::FenceSync) && !display->egl.HasExt(EGLExt::ReusableSync)) { | |
| return DAWN_INTERNAL_ERROR( | |
| "EGL_KHR_fence_sync or EGL_KHR_reusable_sync must be supported"); | |
| } | |
| Ref<PhysicalDevice> device; | |
| DAWN_TRY_ASSIGN(device, PhysicalDevice::Create(GetType(), std::move(display), | |
| forceES31AndMinExtensions)); | |
| devices.push_back(device); | |
| return {}; | |
| }; | |
| // A helper function used to give more context before printing the EGL loading error. | |
| auto SwallowDiscoveryError = [&](MaybeError maybeError) { | |
| if (maybeError.IsError()) { | |
| std::unique_ptr<ErrorData> error = maybeError.AcquireError(); | |
| error->AppendContext("trying to discover a %s adapter.", GetType()); | |
| GetInstance()->ConsumedErrorAndWarnOnce(std::move(error)); | |
| } | |
| }; | |
| if (auto* glGetProcOptions = options.Get<RequestAdapterOptionsGetGLProc>()) { | |
| SwallowDiscoveryError(AppendNewDeviceFrom(DisplayEGL::CreateFromProcAndDisplay( | |
| GetType(), glGetProcOptions->getProc, glGetProcOptions->display))); | |
| } else { | |
| SwallowDiscoveryError(AppendNewDeviceFrom(DisplayEGL::CreateFromDynamicLoading( | |
| GetType(), kEGLLib, GetInstance()->GetRuntimeSearchPaths()))); | |
| } | |
| return devices; | |
| } | |
| BackendConnection* Connect(InstanceBase* instance, wgpu::BackendType backendType) { | |
| return new Backend(instance, backendType); | |
| } | |
| } // namespace dawn::native::opengl |