| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/vulkan/ComputePipelineVk.h" | |
| #include <memory> | |
| #include <utility> | |
| #include <vector> | |
| #include "dawn/native/CreatePipelineAsyncEvent.h" | |
| #include "dawn/native/ImmediateConstantsLayout.h" | |
| #include "dawn/native/vulkan/DeviceVk.h" | |
| #include "dawn/native/vulkan/FencedDeleter.h" | |
| #include "dawn/native/vulkan/PipelineCacheVk.h" | |
| #include "dawn/native/vulkan/PipelineLayoutVk.h" | |
| #include "dawn/native/vulkan/ShaderModuleVk.h" | |
| #include "dawn/native/vulkan/UtilsVulkan.h" | |
| #include "dawn/native/vulkan/VulkanError.h" | |
| #include "dawn/platform/metrics/HistogramMacros.h" | |
| namespace dawn::native::vulkan { | |
| // static | |
| Ref<ComputePipeline> ComputePipeline::CreateUninitialized( | |
| Device* device, | |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) { | |
| return AcquireRef(new ComputePipeline(device, descriptor)); | |
| } | |
| MaybeError ComputePipeline::InitializeImpl() { | |
| Device* device = ToBackend(GetDevice()); | |
| PipelineLayout* layout = ToBackend(GetLayout()); | |
| // The cache key is only used for storing VkPipelineCache objects in BlobStore. That's not | |
| // done with the monolithic pipeline cache so it's unnecessary work and memory usage. | |
| bool buildCacheKey = | |
| !device->GetTogglesState().IsEnabled(Toggle::VulkanMonolithicPipelineCache); | |
| if (buildCacheKey) { | |
| // Vulkan devices need cache UUID field to be serialized into pipeline cache keys. | |
| StreamIn(&mCacheKey, device->GetDeviceInfo().properties.pipelineCacheUUID); | |
| } | |
| // Compute pipeline doesn't have clamp depth feature. | |
| // TODO(crbug.com/366291600): Setting immediate data size if needed. | |
| DAWN_TRY(PipelineVk::InitializeBase(layout, mImmediateMask)); | |
| VkComputePipelineCreateInfo createInfo; | |
| createInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO; | |
| createInfo.pNext = nullptr; | |
| createInfo.flags = 0; | |
| createInfo.layout = GetVkLayout(); | |
| createInfo.basePipelineHandle = VkPipeline{}; | |
| createInfo.basePipelineIndex = -1; | |
| createInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | |
| createInfo.stage.pNext = nullptr; | |
| createInfo.stage.flags = 0; | |
| createInfo.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT; | |
| // Generate a new VkShaderModule with BindingRemapper tint transform for each pipeline | |
| const ProgrammableStage& computeStage = GetStage(SingleShaderStage::Compute); | |
| ShaderModule* module = ToBackend(computeStage.module.Get()); | |
| ShaderModule::ModuleAndSpirv moduleAndSpirv; | |
| DAWN_TRY_ASSIGN(moduleAndSpirv, | |
| module->GetHandleAndSpirv(SingleShaderStage::Compute, computeStage, layout, | |
| /*emitPointSize*/ false, GetImmediateMask())); | |
| createInfo.stage.module = moduleAndSpirv.module; | |
| // string_view returned by GetIsolatedEntryPointName() points to a null-terminated string. | |
| createInfo.stage.pName = device->GetIsolatedEntryPointName().data(); | |
| createInfo.stage.pSpecializationInfo = nullptr; | |
| // This is required to ensure SubgroupSize is reported as the actual size of the subgroups | |
| // (even if some invocations may be disabled), and that the subgroup size will be uniform | |
| // across the entire dispatch. This becomes unnecessary with SPIR-V 1.6. | |
| createInfo.flags |= VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT; | |
| // If the shader stage uses subgroup matrix types, we need to enable full subgroups to guarantee | |
| // that all shader invocations are active. This becomes unnecessary with SPIR-V 1.6. | |
| if (computeStage.metadata->usesSubgroupMatrix) { | |
| createInfo.flags |= VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT; | |
| } | |
| VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroupSizeInfo = {}; | |
| PNextChainBuilder stageExtChain(&createInfo.stage); | |
| uint32_t computeSubgroupSize = device->GetComputeSubgroupSize(); | |
| if (computeSubgroupSize != 0u) { | |
| DAWN_ASSERT(device->GetDeviceInfo().HasExt(DeviceExt::SubgroupSizeControl)); | |
| subgroupSizeInfo.requiredSubgroupSize = computeSubgroupSize; | |
| stageExtChain.Add( | |
| &subgroupSizeInfo, | |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT); | |
| } | |
| if (buildCacheKey) { | |
| // Record cache key information now since the createInfo is not stored. | |
| StreamIn(&mCacheKey, createInfo, layout, moduleAndSpirv.spirv); | |
| } | |
| // Try to see if we have anything in the blob cache. | |
| platform::metrics::DawnHistogramTimer cacheTimer(GetDevice()->GetPlatform()); | |
| Ref<PipelineCache> cache = ToBackend(GetDevice()->GetOrCreatePipelineCache(GetCacheKey())); | |
| DAWN_TRY( | |
| CheckVkSuccess(device->fn.CreateComputePipelines(device->GetVkDevice(), cache->GetHandle(), | |
| 1, &createInfo, nullptr, &*mHandle), | |
| "CreateComputePipelines")); | |
| cacheTimer.RecordMicroseconds(cache->CacheHit() ? "Vulkan.CreateComputePipelines.CacheHit" | |
| : "Vulkan.CreateComputePipelines.CacheMiss"); | |
| DAWN_TRY(cache->DidCompilePipeline()); | |
| SetLabelImpl(); | |
| device->fn.DestroyShaderModule(device->GetVkDevice(), moduleAndSpirv.module, nullptr); | |
| return {}; | |
| } | |
| void ComputePipeline::SetLabelImpl() { | |
| SetDebugName(ToBackend(GetDevice()), mHandle, "Dawn_ComputePipeline", GetLabel()); | |
| } | |
| ComputePipeline::~ComputePipeline() = default; | |
| void ComputePipeline::DestroyImpl() { | |
| ComputePipelineBase::DestroyImpl(); | |
| PipelineVk::DestroyImpl(); | |
| if (mHandle != VK_NULL_HANDLE) { | |
| ToBackend(GetDevice())->GetFencedDeleter()->DeleteWhenUnused(mHandle); | |
| mHandle = VK_NULL_HANDLE; | |
| } | |
| } | |
| VkPipeline ComputePipeline::GetHandle() const { | |
| return mHandle; | |
| } | |
| } // namespace dawn::native::vulkan |