| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <string> | |
| #include <vector> | |
| #include "dawn/common/Constants.h" | |
| #include "dawn/tests/unittests/validation/ValidationTest.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| class ComputePipelineValidationTest : public ValidationTest { | |
| protected: | |
| // Helper function that create a shader module with compute entry point named main and | |
| // workgroup size of (workgroup_size_x, 1, 1). | |
| wgpu::ShaderModule CreateShaderModule(uint32_t workgroup_size_x = 1) { | |
| std::stringstream shader; | |
| shader << R"( | |
| @compute @workgroup_size()" | |
| << workgroup_size_x << R"(, 1, 1) | |
| fn main() { | |
| })"; | |
| return utils::CreateShaderModule(device, shader.str().c_str()); | |
| } | |
| }; | |
| // Test that creating a compute pipeline with basic shader module and pipeline layout succeeds. | |
| TEST_F(ComputePipelineValidationTest, Success) { | |
| auto computeModule = CreateShaderModule(); | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = computeModule; | |
| device.CreateComputePipeline(&csDesc); | |
| } | |
| // Test that creating a compute pipeline with mismatched entry point name fails. | |
| TEST_F(ComputePipelineValidationTest, EntryPointNameMismatched) { | |
| auto computeModule = CreateShaderModule(); | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = computeModule; | |
| csDesc.compute.entryPoint = "main0"; | |
| ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&csDesc)); | |
| } | |
| // TODO(cwallez@chromium.org): Add a regression test for Disptach validation trying to access the | |
| // input state. | |
| class ComputeDispatchValidationTest : public ValidationTest { | |
| protected: | |
| void SetUp() override { | |
| ValidationTest::SetUp(); | |
| wgpu::ShaderModule computeModule = utils::CreateShaderModule(device, R"( | |
| @compute @workgroup_size(1) fn main() { | |
| })"); | |
| // Set up compute pipeline | |
| wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr); | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.layout = pl; | |
| csDesc.compute.module = computeModule; | |
| pipeline = device.CreateComputePipeline(&csDesc); | |
| } | |
| void TestDispatch(uint32_t x, uint32_t y, uint32_t z) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.SetPipeline(pipeline); | |
| pass.DispatchWorkgroups(x, y, z); | |
| pass.End(); | |
| encoder.Finish(); | |
| } | |
| wgpu::ComputePipeline pipeline; | |
| }; | |
| // Check that 1x1x1 dispatch is OK. | |
| TEST_F(ComputeDispatchValidationTest, PerDimensionDispatchSizeLimits_SmallestValid) { | |
| TestDispatch(1, 1, 1); | |
| } | |
| // Check that the largest allowed dispatch is OK. | |
| TEST_F(ComputeDispatchValidationTest, PerDimensionDispatchSizeLimits_LargestValid) { | |
| const uint32_t max = GetSupportedLimits().maxComputeWorkgroupsPerDimension; | |
| TestDispatch(max, max, max); | |
| } | |
| // Check that exceeding the maximum on the X dimension results in validation failure. | |
| TEST_F(ComputeDispatchValidationTest, PerDimensionDispatchSizeLimits_InvalidX) { | |
| const uint32_t max = GetSupportedLimits().maxComputeWorkgroupsPerDimension; | |
| ASSERT_DEVICE_ERROR(TestDispatch(max + 1, 1, 1)); | |
| } | |
| // Check that exceeding the maximum on the Y dimension results in validation failure. | |
| TEST_F(ComputeDispatchValidationTest, PerDimensionDispatchSizeLimits_InvalidY) { | |
| const uint32_t max = GetSupportedLimits().maxComputeWorkgroupsPerDimension; | |
| ASSERT_DEVICE_ERROR(TestDispatch(1, max + 1, 1)); | |
| } | |
| // Check that exceeding the maximum on the Z dimension results in validation failure. | |
| TEST_F(ComputeDispatchValidationTest, PerDimensionDispatchSizeLimits_InvalidZ) { | |
| const uint32_t max = GetSupportedLimits().maxComputeWorkgroupsPerDimension; | |
| ASSERT_DEVICE_ERROR(TestDispatch(1, 1, max + 1)); | |
| } | |
| // Check that exceeding the maximum on all dimensions results in validation failure. | |
| TEST_F(ComputeDispatchValidationTest, PerDimensionDispatchSizeLimits_InvalidAll) { | |
| const uint32_t max = GetSupportedLimits().maxComputeWorkgroupsPerDimension; | |
| ASSERT_DEVICE_ERROR(TestDispatch(max + 1, max + 1, max + 1)); | |
| } | |
| class ComputeValidationEntryPointTest : public ValidationTest {}; | |
| // Check that entry points are optional. | |
| TEST_F(ComputeValidationEntryPointTest, EntryPointNameOptional) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| @compute @workgroup_size(1) fn main() {} | |
| )"); | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.layout = utils::MakeBasicPipelineLayout(device, nullptr); | |
| csDesc.compute.module = module; | |
| csDesc.compute.entryPoint = nullptr; | |
| device.CreateComputePipeline(&csDesc); | |
| csDesc.layout = nullptr; | |
| device.CreateComputePipeline(&csDesc); | |
| } | |
| // Check that entry points are required if module has multiple entry points. | |
| TEST_F(ComputeValidationEntryPointTest, EntryPointNameRequiredIfMultipleEntryPoints) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| @compute @workgroup_size(1) fn main1() {} | |
| @compute @workgroup_size(1) fn main2() {} | |
| )"); | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.layout = utils::MakeBasicPipelineLayout(device, nullptr); | |
| csDesc.compute.module = module; | |
| csDesc.compute.entryPoint = "main1"; | |
| device.CreateComputePipeline(&csDesc); | |
| csDesc.compute.entryPoint = "nullptr"; | |
| ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&csDesc)); | |
| } | |
| // Check that entry points are required if module has no compatible entry points. | |
| TEST_F(ComputeValidationEntryPointTest, EntryPointNameRequiredIfNoCompatibleEntryPoints) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() {} | |
| )"); | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.layout = utils::MakeBasicPipelineLayout(device, nullptr); | |
| csDesc.compute.module = module; | |
| csDesc.compute.entryPoint = nullptr; | |
| ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&csDesc)); | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn |