| // Copyright 2024 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <cstdint> | |
| #include <limits> | |
| #include <string> | |
| #include <vector> | |
| #include "dawn/common/NonMovable.h" | |
| #include "dawn/tests/unittests/validation/ValidationTest.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| class ImmediateDataDisableTest : public ValidationTest {}; | |
| // Check that creating a PipelineLayout with non-zero immediateSize is disallowed | |
| // without the feature enabled. | |
| TEST_F(ImmediateDataDisableTest, ImmediateSizeNotAllowed) { | |
| wgpu::PipelineLayoutDescriptor desc; | |
| desc.bindGroupLayoutCount = 0; | |
| desc.immediateSize = 1; | |
| ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&desc)); | |
| } | |
| // Check that SetImmediateData doesn't work (even with size=0) without maxImmediateSize>0. | |
| TEST_F(ImmediateDataDisableTest, SetImmediateData) { | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.SetImmediateData(0, nullptr, 0); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| { | |
| const uint32_t data = 0; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.SetImmediateData(0, &data, 4); | |
| pass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| class ImmediateDataTest : public ValidationTest { | |
| protected: | |
| void GetRequiredLimits(const dawn::utils::ComboLimits& supported, | |
| dawn::utils::ComboLimits& required) override { | |
| required.maxImmediateSize = kDefaultMaxImmediateDataBytes; | |
| } | |
| wgpu::BindGroupLayout CreateBindGroupLayout() { | |
| wgpu::BindGroupLayoutEntry entries[1]; | |
| entries[0].binding = 0; | |
| entries[0].visibility = wgpu::ShaderStage::Compute; | |
| entries[0].buffer.type = wgpu::BufferBindingType::Storage; | |
| wgpu::BindGroupLayoutDescriptor bindGroupLayoutDesc; | |
| bindGroupLayoutDesc.entryCount = 1; | |
| bindGroupLayoutDesc.entries = entries; | |
| return device.CreateBindGroupLayout(&bindGroupLayoutDesc); | |
| } | |
| wgpu::PipelineLayout CreatePipelineLayout(uint32_t requiredImmediateSize) { | |
| wgpu::BindGroupLayout bindGroupLayout = CreateBindGroupLayout(); | |
| wgpu::PipelineLayoutDescriptor pipelineLayoutDesc; | |
| pipelineLayoutDesc.bindGroupLayoutCount = 1; | |
| pipelineLayoutDesc.bindGroupLayouts = &bindGroupLayout; | |
| pipelineLayoutDesc.immediateSize = requiredImmediateSize; | |
| return device.CreatePipelineLayout(&pipelineLayoutDesc); | |
| } | |
| wgpu::ShaderModule mShaderModule; | |
| }; | |
| // Check that non-zero immediateSize is possible with feature enabled and size must | |
| // below max size limits. | |
| TEST_F(ImmediateDataTest, ValidateImmediateSize) { | |
| wgpu::PipelineLayoutDescriptor desc; | |
| desc.bindGroupLayoutCount = 0; | |
| // Success case with valid immediateSize. | |
| { | |
| desc.immediateSize = kDefaultMaxImmediateDataBytes; | |
| device.CreatePipelineLayout(&desc); | |
| } | |
| // Failed case with invalid immediateSize that exceed limits. | |
| { | |
| desc.immediateSize = kDefaultMaxImmediateDataBytes + 1; | |
| ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&desc)); | |
| } | |
| } | |
| // Check that SetImmediateData offset and length must be aligned to 4 bytes. | |
| TEST_F(ImmediateDataTest, ValidateSetImmediateDataAlignment) { | |
| // Success cases | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| uint32_t data = 0; | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.SetImmediateData(0, &data, 4); | |
| computePass.End(); | |
| encoder.Finish(); | |
| } | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.SetImmediateData(4, nullptr, 0); | |
| computePass.End(); | |
| encoder.Finish(); | |
| } | |
| // Failed case with non-aligned offset bytes | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.SetImmediateData(2, nullptr, 0); | |
| computePass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Failed cases with non-aligned size | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| uint8_t data = 0; | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.SetImmediateData(0, &data, 2); | |
| computePass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| // Check that SetImmediateData offset + length must be in bound. | |
| TEST_F(ImmediateDataTest, ValidateSetImmediateDataOOB) { | |
| // Success cases | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| std::vector<uint32_t> data(kDefaultMaxImmediateDataBytes / 4, 0); | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.SetImmediateData(0, data.data(), kDefaultMaxImmediateDataBytes); | |
| computePass.End(); | |
| encoder.Finish(); | |
| } | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.SetImmediateData(kDefaultMaxImmediateDataBytes, nullptr, 0); | |
| computePass.End(); | |
| encoder.Finish(); | |
| } | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| uint32_t data = 0; | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.SetImmediateData(kDefaultMaxImmediateDataBytes - 4, &data, 4); | |
| computePass.End(); | |
| encoder.Finish(); | |
| } | |
| // Failed case with offset oob | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| uint32_t offset = kDefaultMaxImmediateDataBytes + 4; | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.SetImmediateData(offset, nullptr, 0); | |
| computePass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Failed cases with size oob | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| uint32_t size = kDefaultMaxImmediateDataBytes + 4; | |
| std::vector<uint32_t> data(size / 4, 0); | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.SetImmediateData(0, data.data(), size); | |
| computePass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Failed cases with offset + size oob | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| uint32_t offset = kDefaultMaxImmediateDataBytes; | |
| uint32_t data[] = {0}; | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.SetImmediateData(offset, data, 4); | |
| computePass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Failed case with super large offset + size oob but looping back to zero | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| uint32_t offset = std::numeric_limits<uint32_t>::max() - 3; | |
| uint32_t data[] = {0}; | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.SetImmediateData(offset, data, 4); | |
| computePass.End(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| // Check that pipelineLayout immediate data bytes compatible with shaders. | |
| TEST_F(ImmediateDataTest, ValidatePipelineLayoutImmediateDataBytesAndShaders) { | |
| constexpr uint32_t kShaderImmediateDataBytes = 12u; | |
| wgpu::ShaderModule shaderModule = utils::CreateShaderModule(device, R"( | |
| enable chromium_experimental_immediate; | |
| var<immediate> fragmentConstants: vec3f; | |
| var<immediate> computeConstants: vec3u; | |
| @vertex fn vsMain(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { | |
| const pos = array( | |
| vec2( 1.0, -1.0), | |
| vec2(-1.0, -1.0), | |
| vec2( 0.0, 1.0), | |
| ); | |
| return vec4(pos[VertexIndex], 0.0, 1.0); | |
| } | |
| // to reuse the same pipeline layout | |
| @fragment fn fsMain() -> @location(0) vec4f { | |
| return vec4f(fragmentConstants, 1.0); | |
| } | |
| @group(0) @binding(0) var<storage, read_write> output : vec3u; | |
| @compute @workgroup_size(1, 1, 1) | |
| fn csMain() { | |
| output = computeConstants; | |
| })"); | |
| // Success cases | |
| { | |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; | |
| pipelineDescriptor.vertex.module = shaderModule; | |
| pipelineDescriptor.cFragment.module = shaderModule; | |
| pipelineDescriptor.cFragment.targetCount = 1; | |
| pipelineDescriptor.layout = CreatePipelineLayout(kShaderImmediateDataBytes); | |
| device.CreateRenderPipeline(&pipelineDescriptor); | |
| } | |
| { | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = shaderModule; | |
| csDesc.layout = CreatePipelineLayout(kShaderImmediateDataBytes); | |
| device.CreateComputePipeline(&csDesc); | |
| } | |
| // Default layout | |
| { | |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; | |
| pipelineDescriptor.vertex.module = shaderModule; | |
| pipelineDescriptor.cFragment.module = shaderModule; | |
| pipelineDescriptor.cFragment.targetCount = 1; | |
| device.CreateRenderPipeline(&pipelineDescriptor); | |
| } | |
| { | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = shaderModule; | |
| device.CreateComputePipeline(&csDesc); | |
| } | |
| // Failed case with fragment shader requires more immediate data. | |
| { | |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; | |
| pipelineDescriptor.vertex.module = shaderModule; | |
| pipelineDescriptor.cFragment.module = shaderModule; | |
| pipelineDescriptor.cFragment.targetCount = 1; | |
| pipelineDescriptor.layout = CreatePipelineLayout(kShaderImmediateDataBytes - 4); | |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&pipelineDescriptor)); | |
| } | |
| // Failed cases with compute shader requires more immediate data. | |
| { | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = shaderModule; | |
| csDesc.layout = CreatePipelineLayout(kShaderImmediateDataBytes - 4); | |
| ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&csDesc)); | |
| } | |
| } | |
| // Check that default pipelineLayout has too many immediate data bytes . | |
| TEST_F(ImmediateDataTest, ValidateDefaultPipelineLayout) { | |
| wgpu::ShaderModule shaderModule = utils::CreateShaderModule(device, R"( | |
| enable chromium_experimental_immediate; | |
| var<immediate> fragmentConstants: vec4f; | |
| var<immediate> computeConstants: vec4u; | |
| @vertex fn vsMain(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { | |
| const pos = array( | |
| vec2( 1.0, -1.0), | |
| vec2(-1.0, -1.0), | |
| vec2( 0.0, 1.0), | |
| ); | |
| return vec4(pos[VertexIndex], 0.0, 1.0); | |
| } | |
| // to reuse the same pipeline layout | |
| @fragment fn fsMain() -> @location(0) vec4f { | |
| return fragmentConstants; | |
| } | |
| @group(0) @binding(0) var<storage, read_write> output : vec4u; | |
| @compute @workgroup_size(1, 1, 1) | |
| fn csMain() { | |
| output = computeConstants; | |
| })"); | |
| wgpu::ShaderModule oobShaderModule = utils::CreateShaderModule(device, R"( | |
| enable chromium_experimental_immediate; | |
| struct FragmentConstants { | |
| constants: vec4f, | |
| constantsOOB: f32, | |
| }; | |
| struct ComputeConstants { | |
| constants: vec4u, | |
| constantsOOB: u32, | |
| }; | |
| var<immediate> fragmentConstants: FragmentConstants; | |
| var<immediate> computeConstants: ComputeConstants; | |
| @vertex fn vsMain(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { | |
| const pos = array( | |
| vec2( 1.0, -1.0), | |
| vec2(-1.0, -1.0), | |
| vec2( 0.0, 1.0), | |
| ); | |
| return vec4(pos[VertexIndex], 0.0, 1.0); | |
| } | |
| // to reuse the same pipeline layout | |
| @fragment fn fsMain() -> @location(0) vec4f { | |
| return vec4f(fragmentConstants.constants.x + fragmentConstants.constantsOOB, | |
| fragmentConstants.constants.yzw); | |
| } | |
| @group(0) @binding(0) var<storage, read_write> output : vec4u; | |
| @compute @workgroup_size(1, 1, 1) | |
| fn csMain() { | |
| output = vec4u(computeConstants.constants.x + computeConstants.constantsOOB, | |
| computeConstants.constants.yzw); | |
| })"); | |
| // Success cases | |
| { | |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; | |
| pipelineDescriptor.vertex.module = shaderModule; | |
| pipelineDescriptor.cFragment.module = shaderModule; | |
| pipelineDescriptor.cFragment.targetCount = 1; | |
| device.CreateRenderPipeline(&pipelineDescriptor); | |
| } | |
| { | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = shaderModule; | |
| device.CreateComputePipeline(&csDesc); | |
| } | |
| // Using too many immediate data cases | |
| { | |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; | |
| pipelineDescriptor.vertex.module = oobShaderModule; | |
| pipelineDescriptor.cFragment.module = oobShaderModule; | |
| pipelineDescriptor.cFragment.targetCount = 1; | |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&pipelineDescriptor)); | |
| } | |
| { | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = oobShaderModule; | |
| ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&csDesc)); | |
| } | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn |