| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <vector> | |
| #include "dawn/tests/unittests/validation/ValidationTest.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| using testing::Not; | |
| // These tests works assuming Dawn Native's object deduplication. Comparing the pointer is | |
| // exploiting an implementation detail of Dawn Native. | |
| class ObjectCachingTest : public ValidationTest { | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| return {wgpu::FeatureName::StaticSamplers, wgpu::FeatureName::YCbCrVulkanSamplers}; | |
| } | |
| void SetUp() override { | |
| ValidationTest::SetUp(); | |
| DAWN_SKIP_TEST_IF(UsesWire()); | |
| } | |
| }; | |
| // Test that BindGroupLayouts are correctly deduplicated. | |
| TEST_F(ObjectCachingTest, BindGroupLayoutDeduplication) { | |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); | |
| wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); | |
| wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); | |
| EXPECT_THAT(bgl, Not(BindGroupLayoutEq(otherBgl))); | |
| EXPECT_THAT(bgl, BindGroupLayoutEq(sameBgl)); | |
| } | |
| // Test that two similar bind group layouts won't refer to the same one if they differ by dynamic. | |
| TEST_F(ObjectCachingTest, BindGroupLayoutDynamic) { | |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}}); | |
| wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}}); | |
| wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, false}}); | |
| EXPECT_THAT(bgl, Not(BindGroupLayoutEq(otherBgl))); | |
| EXPECT_THAT(bgl, BindGroupLayoutEq(sameBgl)); | |
| } | |
| // Test that two similar bind group layouts won't refer to the same one if they differ by min size. | |
| TEST_F(ObjectCachingTest, BindGroupLayoutMinBufferSize) { | |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, false, 0}}); | |
| wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, false, 0}}); | |
| wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, false, 4}}); | |
| EXPECT_THAT(bgl, Not(BindGroupLayoutEq(otherBgl))); | |
| EXPECT_THAT(bgl, BindGroupLayoutEq(sameBgl)); | |
| } | |
| // Test that two similar bind group layouts won't refer to the same one if they differ by | |
| // textureComponentType | |
| TEST_F(ObjectCachingTest, BindGroupLayoutTextureComponentType) { | |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); | |
| wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); | |
| wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Uint}}); | |
| EXPECT_THAT(bgl, Not(BindGroupLayoutEq(otherBgl))); | |
| EXPECT_THAT(bgl, BindGroupLayoutEq(sameBgl)); | |
| } | |
| // Test that two similar bind group layouts won't refer to the same one if they differ by | |
| // viewDimension | |
| TEST_F(ObjectCachingTest, BindGroupLayoutViewDimension) { | |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); | |
| wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); | |
| wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, | |
| wgpu::TextureViewDimension::e2DArray}}); | |
| EXPECT_THAT(bgl, Not(BindGroupLayoutEq(otherBgl))); | |
| EXPECT_THAT(bgl, BindGroupLayoutEq(sameBgl)); | |
| } | |
| // Test that BindGroupLayouts with a static sampler entry are correctly | |
| // deduplicated. | |
| TEST_F(ObjectCachingTest, BindGroupLayoutStaticSamplerDeduplication) { | |
| wgpu::BindGroupLayoutEntry binding = {}; | |
| binding.binding = 0; | |
| wgpu::StaticSamplerBindingLayout staticSamplerBinding = {}; | |
| wgpu::SamplerDescriptor samplerDesc; | |
| samplerDesc.addressModeU = wgpu::AddressMode::ClampToEdge; | |
| staticSamplerBinding.sampler = device.CreateSampler(&samplerDesc); | |
| binding.nextInChain = &staticSamplerBinding; | |
| wgpu::BindGroupLayoutDescriptor desc = {}; | |
| desc.entryCount = 1; | |
| desc.entries = &binding; | |
| wgpu::SamplerDescriptor otherSamplerDesc; | |
| otherSamplerDesc.addressModeU = wgpu::AddressMode::Repeat; | |
| wgpu::Sampler otherSampler = device.CreateSampler(&otherSamplerDesc); | |
| EXPECT_NE(staticSamplerBinding.sampler.Get(), otherSampler.Get()); | |
| wgpu::BindGroupLayoutEntry otherBinding = {}; | |
| otherBinding.binding = 0; | |
| wgpu::StaticSamplerBindingLayout otherStaticSamplerBinding = {}; | |
| otherStaticSamplerBinding.sampler = otherSampler; | |
| otherBinding.nextInChain = &otherStaticSamplerBinding; | |
| EXPECT_NE(staticSamplerBinding.sampler.Get(), otherStaticSamplerBinding.sampler.Get()); | |
| wgpu::BindGroupLayoutDescriptor otherDesc = {}; | |
| otherDesc.entryCount = 1; | |
| otherDesc.entries = &otherBinding; | |
| wgpu::BindGroupLayout bgl = device.CreateBindGroupLayout(&desc); | |
| wgpu::BindGroupLayout sameBgl = device.CreateBindGroupLayout(&desc); | |
| wgpu::BindGroupLayout otherStaticSamplerBgl = device.CreateBindGroupLayout(&otherDesc); | |
| wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}}); | |
| EXPECT_THAT(bgl, BindGroupLayoutEq(sameBgl)); | |
| EXPECT_THAT(bgl, Not(BindGroupLayoutEq(otherStaticSamplerBgl))); | |
| EXPECT_THAT(bgl, Not(BindGroupLayoutEq(otherBgl))); | |
| } | |
| // Test that BindGroupLayouts with a static sampler entry keep a reference | |
| // to the static sampler, such that if a sampler is created from the same | |
| // params the same object will be returned. | |
| TEST_F(ObjectCachingTest, BindGroupLayoutKeepsRefToStaticSampler) { | |
| auto sampler1 = device.CreateSampler(); | |
| wgpu::BindGroupLayoutEntry binding = {}; | |
| binding.binding = 0; | |
| wgpu::StaticSamplerBindingLayout staticSamplerBinding = {}; | |
| staticSamplerBinding.sampler = sampler1; | |
| binding.nextInChain = &staticSamplerBinding; | |
| wgpu::BindGroupLayoutDescriptor desc = {}; | |
| desc.entryCount = 1; | |
| desc.entries = &binding; | |
| wgpu::BindGroupLayout bgl = device.CreateBindGroupLayout(&desc); | |
| auto samplerRawPtr = sampler1.Get(); | |
| sampler1 = nullptr; | |
| auto sampler2 = device.CreateSampler(); | |
| EXPECT_EQ(samplerRawPtr, sampler2.Get()); | |
| } | |
| // Test that PipelineLayouts are correctly deduplicated. | |
| TEST_F(ObjectCachingTest, PipelineLayoutDeduplication) { | |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); | |
| wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); | |
| wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl); | |
| wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl); | |
| wgpu::PipelineLayout otherPl1 = utils::MakeBasicPipelineLayout(device, nullptr); | |
| wgpu::PipelineLayout otherPl2 = utils::MakeBasicPipelineLayout(device, &otherBgl); | |
| EXPECT_NE(pl.Get(), otherPl1.Get()); | |
| EXPECT_NE(pl.Get(), otherPl2.Get()); | |
| EXPECT_EQ(pl.Get(), samePl.Get()); | |
| } | |
| // Test that ShaderModules are correctly deduplicated. | |
| TEST_F(ObjectCachingTest, ShaderModuleDeduplication) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() -> @location(0) vec4f { | |
| return vec4f(0.0, 1.0, 0.0, 1.0); | |
| })"); | |
| wgpu::ShaderModule sameModule = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() -> @location(0) vec4f { | |
| return vec4f(0.0, 1.0, 0.0, 1.0); | |
| })"); | |
| wgpu::ShaderModule otherModule = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() -> @location(0) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 0.0); | |
| })"); | |
| EXPECT_NE(module.Get(), otherModule.Get()); | |
| EXPECT_EQ(module.Get(), sameModule.Get()); | |
| } | |
| // Test that ComputePipeline are correctly deduplicated wrt. their ShaderModule | |
| TEST_F(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| var<workgroup> i : u32; | |
| @compute @workgroup_size(1) fn main() { | |
| i = 0u; | |
| })"); | |
| wgpu::ShaderModule sameModule = utils::CreateShaderModule(device, R"( | |
| var<workgroup> i : u32; | |
| @compute @workgroup_size(1) fn main() { | |
| i = 0u; | |
| })"); | |
| wgpu::ShaderModule otherModule = utils::CreateShaderModule(device, R"( | |
| @compute @workgroup_size(1) fn main() { | |
| })"); | |
| EXPECT_NE(module.Get(), otherModule.Get()); | |
| EXPECT_EQ(module.Get(), sameModule.Get()); | |
| wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, nullptr); | |
| wgpu::ComputePipelineDescriptor desc; | |
| desc.layout = layout; | |
| desc.compute.module = module; | |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&desc); | |
| desc.compute.module = sameModule; | |
| wgpu::ComputePipeline samePipeline = device.CreateComputePipeline(&desc); | |
| desc.compute.module = otherModule; | |
| wgpu::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc); | |
| EXPECT_NE(pipeline.Get(), otherPipeline.Get()); | |
| EXPECT_EQ(pipeline.Get(), samePipeline.Get()); | |
| } | |
| // Test that ComputePipeline are correctly deduplicated wrt. their constants override values | |
| TEST_F(ObjectCachingTest, ComputePipelineDeduplicationOnOverrides) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| override x: u32 = 1u; | |
| var<workgroup> i : u32; | |
| @compute @workgroup_size(x) fn main() { | |
| i = 0u; | |
| })"); | |
| wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, nullptr); | |
| wgpu::ComputePipelineDescriptor desc; | |
| desc.layout = layout; | |
| desc.compute.module = module; | |
| std::vector<wgpu::ConstantEntry> constants{{nullptr, "x", 16}}; | |
| desc.compute.constantCount = constants.size(); | |
| desc.compute.constants = constants.data(); | |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&desc); | |
| std::vector<wgpu::ConstantEntry> sameConstants{{nullptr, "x", 16}}; | |
| desc.compute.constantCount = sameConstants.size(); | |
| desc.compute.constants = sameConstants.data(); | |
| wgpu::ComputePipeline samePipeline = device.CreateComputePipeline(&desc); | |
| desc.compute.constantCount = 0; | |
| desc.compute.constants = nullptr; | |
| wgpu::ComputePipeline otherPipeline1 = device.CreateComputePipeline(&desc); | |
| std::vector<wgpu::ConstantEntry> otherConstants{{nullptr, "x", 4}}; | |
| desc.compute.constantCount = otherConstants.size(); | |
| desc.compute.constants = otherConstants.data(); | |
| wgpu::ComputePipeline otherPipeline2 = device.CreateComputePipeline(&desc); | |
| EXPECT_NE(pipeline.Get(), otherPipeline1.Get()); | |
| EXPECT_NE(pipeline.Get(), otherPipeline2.Get()); | |
| EXPECT_EQ(pipeline.Get(), samePipeline.Get()); | |
| } | |
| // Test that ComputePipeline are correctly deduplicated wrt. their layout | |
| TEST_F(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) { | |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); | |
| wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); | |
| wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl); | |
| wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl); | |
| wgpu::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr); | |
| EXPECT_NE(pl.Get(), otherPl.Get()); | |
| EXPECT_EQ(pl.Get(), samePl.Get()); | |
| wgpu::ComputePipelineDescriptor desc; | |
| desc.compute.module = utils::CreateShaderModule(device, R"( | |
| var<workgroup> i : u32; | |
| @compute @workgroup_size(1) fn main() { | |
| i = 0u; | |
| })"); | |
| desc.layout = pl; | |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&desc); | |
| desc.layout = samePl; | |
| wgpu::ComputePipeline samePipeline = device.CreateComputePipeline(&desc); | |
| desc.layout = otherPl; | |
| wgpu::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc); | |
| EXPECT_NE(pipeline.Get(), otherPipeline.Get()); | |
| EXPECT_EQ(pipeline.Get(), samePipeline.Get()); | |
| } | |
| // Test that RenderPipelines are correctly deduplicated wrt. their layout | |
| TEST_F(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) { | |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); | |
| wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); | |
| wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl); | |
| wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl); | |
| wgpu::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr); | |
| EXPECT_NE(pl.Get(), otherPl.Get()); | |
| EXPECT_EQ(pl.Get(), samePl.Get()); | |
| utils::ComboRenderPipelineDescriptor desc; | |
| desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None; | |
| desc.vertex.module = utils::CreateShaderModule(device, R"( | |
| @vertex fn main() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 0.0); | |
| })"); | |
| desc.cFragment.module = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() { | |
| })"); | |
| desc.layout = pl; | |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); | |
| desc.layout = samePl; | |
| wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); | |
| desc.layout = otherPl; | |
| wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); | |
| EXPECT_NE(pipeline.Get(), otherPipeline.Get()); | |
| EXPECT_EQ(pipeline.Get(), samePipeline.Get()); | |
| } | |
| // Test that RenderPipelines are correctly deduplicated wrt. their vertex module | |
| TEST_F(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| @vertex fn main() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 0.0); | |
| })"); | |
| wgpu::ShaderModule sameModule = utils::CreateShaderModule(device, R"( | |
| @vertex fn main() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 0.0); | |
| })"); | |
| wgpu::ShaderModule otherModule = utils::CreateShaderModule(device, R"( | |
| @vertex fn main() -> @builtin(position) vec4f { | |
| return vec4f(1.0, 1.0, 1.0, 1.0); | |
| })"); | |
| EXPECT_NE(module.Get(), otherModule.Get()); | |
| EXPECT_EQ(module.Get(), sameModule.Get()); | |
| utils::ComboRenderPipelineDescriptor desc; | |
| desc.layout = utils::MakeBasicPipelineLayout(device, nullptr); | |
| desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None; | |
| desc.cFragment.module = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() { | |
| })"); | |
| desc.vertex.module = module; | |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); | |
| desc.vertex.module = sameModule; | |
| wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); | |
| desc.vertex.module = otherModule; | |
| wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); | |
| EXPECT_NE(pipeline.Get(), otherPipeline.Get()); | |
| EXPECT_EQ(pipeline.Get(), samePipeline.Get()); | |
| } | |
| // Test that RenderPipelines are correctly deduplicated wrt. their fragment module | |
| TEST_F(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() { | |
| })"); | |
| wgpu::ShaderModule sameModule = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() { | |
| })"); | |
| wgpu::ShaderModule otherModule = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() -> @location(0) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 0.0); | |
| })"); | |
| EXPECT_NE(module.Get(), otherModule.Get()); | |
| EXPECT_EQ(module.Get(), sameModule.Get()); | |
| utils::ComboRenderPipelineDescriptor desc; | |
| desc.layout = utils::MakeBasicPipelineLayout(device, nullptr); | |
| desc.vertex.module = utils::CreateShaderModule(device, R"( | |
| @vertex fn main() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 0.0); | |
| })"); | |
| desc.cFragment.module = module; | |
| desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None; | |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); | |
| desc.cFragment.module = sameModule; | |
| wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); | |
| desc.cFragment.module = otherModule; | |
| wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); | |
| EXPECT_NE(pipeline.Get(), otherPipeline.Get()); | |
| EXPECT_EQ(pipeline.Get(), samePipeline.Get()); | |
| } | |
| // Test that Renderpipelines are correctly deduplicated wrt. their constants override values | |
| TEST_F(ObjectCachingTest, RenderPipelineDeduplicationOnOverrides) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| override a: f32 = 1.0; | |
| @vertex fn vertexMain() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 0.0); | |
| } | |
| @fragment fn fragmentMain() -> @location(0) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, a); | |
| })"); | |
| utils::ComboRenderPipelineDescriptor desc; | |
| desc.layout = utils::MakeBasicPipelineLayout(device, nullptr); | |
| desc.vertex.module = module; | |
| desc.cFragment.module = module; | |
| desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None; | |
| std::vector<wgpu::ConstantEntry> constants{{nullptr, "a", 0.5}}; | |
| desc.cFragment.constantCount = constants.size(); | |
| desc.cFragment.constants = constants.data(); | |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); | |
| std::vector<wgpu::ConstantEntry> sameConstants{{nullptr, "a", 0.5}}; | |
| desc.cFragment.constantCount = sameConstants.size(); | |
| desc.cFragment.constants = sameConstants.data(); | |
| wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); | |
| std::vector<wgpu::ConstantEntry> otherConstants{{nullptr, "a", 1.0}}; | |
| desc.cFragment.constantCount = otherConstants.size(); | |
| desc.cFragment.constants = otherConstants.data(); | |
| wgpu::RenderPipeline otherPipeline1 = device.CreateRenderPipeline(&desc); | |
| desc.cFragment.constantCount = 0; | |
| desc.cFragment.constants = nullptr; | |
| wgpu::RenderPipeline otherPipeline2 = device.CreateRenderPipeline(&desc); | |
| EXPECT_NE(pipeline.Get(), otherPipeline1.Get()); | |
| EXPECT_NE(pipeline.Get(), otherPipeline2.Get()); | |
| EXPECT_EQ(pipeline.Get(), samePipeline.Get()); | |
| } | |
| // Test that Samplers are correctly deduplicated. | |
| TEST_F(ObjectCachingTest, SamplerDeduplication) { | |
| wgpu::SamplerDescriptor samplerDesc; | |
| wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); | |
| wgpu::SamplerDescriptor sameSamplerDesc; | |
| wgpu::Sampler sameSampler = device.CreateSampler(&sameSamplerDesc); | |
| wgpu::SamplerDescriptor otherSamplerDescAddressModeU; | |
| otherSamplerDescAddressModeU.addressModeU = wgpu::AddressMode::Repeat; | |
| wgpu::Sampler otherSamplerAddressModeU = device.CreateSampler(&otherSamplerDescAddressModeU); | |
| wgpu::SamplerDescriptor otherSamplerDescAddressModeV; | |
| otherSamplerDescAddressModeV.addressModeV = wgpu::AddressMode::Repeat; | |
| wgpu::Sampler otherSamplerAddressModeV = device.CreateSampler(&otherSamplerDescAddressModeV); | |
| wgpu::SamplerDescriptor otherSamplerDescAddressModeW; | |
| otherSamplerDescAddressModeW.addressModeW = wgpu::AddressMode::Repeat; | |
| wgpu::Sampler otherSamplerAddressModeW = device.CreateSampler(&otherSamplerDescAddressModeW); | |
| wgpu::SamplerDescriptor otherSamplerDescMagFilter; | |
| otherSamplerDescMagFilter.magFilter = wgpu::FilterMode::Linear; | |
| wgpu::Sampler otherSamplerMagFilter = device.CreateSampler(&otherSamplerDescMagFilter); | |
| wgpu::SamplerDescriptor otherSamplerDescMinFilter; | |
| otherSamplerDescMinFilter.minFilter = wgpu::FilterMode::Linear; | |
| wgpu::Sampler otherSamplerMinFilter = device.CreateSampler(&otherSamplerDescMinFilter); | |
| wgpu::SamplerDescriptor otherSamplerDescMipmapFilter; | |
| otherSamplerDescMipmapFilter.mipmapFilter = wgpu::MipmapFilterMode::Linear; | |
| wgpu::Sampler otherSamplerMipmapFilter = device.CreateSampler(&otherSamplerDescMipmapFilter); | |
| wgpu::SamplerDescriptor otherSamplerDescLodMinClamp; | |
| otherSamplerDescLodMinClamp.lodMinClamp += 1; | |
| wgpu::Sampler otherSamplerLodMinClamp = device.CreateSampler(&otherSamplerDescLodMinClamp); | |
| wgpu::SamplerDescriptor otherSamplerDescLodMaxClamp; | |
| otherSamplerDescLodMaxClamp.lodMaxClamp += 1; | |
| wgpu::Sampler otherSamplerLodMaxClamp = device.CreateSampler(&otherSamplerDescLodMaxClamp); | |
| wgpu::SamplerDescriptor otherSamplerDescCompareFunction; | |
| otherSamplerDescCompareFunction.compare = wgpu::CompareFunction::Always; | |
| wgpu::Sampler otherSamplerCompareFunction = | |
| device.CreateSampler(&otherSamplerDescCompareFunction); | |
| wgpu::SamplerDescriptor otherSamplerDescYCbCrSampling; | |
| wgpu::YCbCrVkDescriptor yCbCrDesc = {}; | |
| otherSamplerDescYCbCrSampling.nextInChain = &yCbCrDesc; | |
| wgpu::Sampler otherSamplerYCbCrSampling = device.CreateSampler(&otherSamplerDescYCbCrSampling); | |
| EXPECT_NE(sampler.Get(), otherSamplerAddressModeU.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerAddressModeV.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerAddressModeW.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerMagFilter.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerMinFilter.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerMipmapFilter.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerLodMinClamp.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerLodMaxClamp.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerCompareFunction.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerYCbCrSampling.Get()); | |
| EXPECT_EQ(sampler.Get(), sameSampler.Get()); | |
| } | |
| // Test that YCbCr samplers are correctly deduplicated. | |
| TEST_F(ObjectCachingTest, YCbCrSamplerDeduplication) { | |
| wgpu::SamplerDescriptor samplerDesc; | |
| wgpu::YCbCrVkDescriptor yCbCrDesc = {}; | |
| samplerDesc.nextInChain = &yCbCrDesc; | |
| wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); | |
| wgpu::SamplerDescriptor sameSamplerDesc; | |
| wgpu::YCbCrVkDescriptor sameYCbCrDesc = {}; | |
| sameSamplerDesc.nextInChain = &sameYCbCrDesc; | |
| wgpu::Sampler sameSampler = device.CreateSampler(&sameSamplerDesc); | |
| wgpu::SamplerDescriptor otherSamplerDescVkFormat; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescVkFormat = {}; | |
| otherYCbCrDescVkFormat.vkFormat = 42; | |
| otherSamplerDescVkFormat.nextInChain = &otherYCbCrDescVkFormat; | |
| wgpu::Sampler otherSamplerVkFormat = device.CreateSampler(&otherSamplerDescVkFormat); | |
| wgpu::SamplerDescriptor otherSamplerDescModel; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescModel = {}; | |
| otherYCbCrDescModel.vkYCbCrModel = 3; | |
| otherSamplerDescModel.nextInChain = &otherYCbCrDescModel; | |
| wgpu::Sampler otherSamplerModel = device.CreateSampler(&otherSamplerDescModel); | |
| wgpu::SamplerDescriptor otherSamplerDescRange; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescRange = {}; | |
| otherYCbCrDescRange.vkYCbCrRange = 3; | |
| otherSamplerDescRange.nextInChain = &otherYCbCrDescRange; | |
| wgpu::Sampler otherSamplerRange = device.CreateSampler(&otherSamplerDescRange); | |
| wgpu::SamplerDescriptor otherSamplerDescRed; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescRed = {}; | |
| otherYCbCrDescRed.vkComponentSwizzleRed = 3; | |
| otherSamplerDescRed.nextInChain = &otherYCbCrDescRed; | |
| wgpu::Sampler otherSamplerRed = device.CreateSampler(&otherSamplerDescRed); | |
| wgpu::SamplerDescriptor otherSamplerDescGreen; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescGreen = {}; | |
| otherYCbCrDescGreen.vkComponentSwizzleGreen = 3; | |
| otherSamplerDescGreen.nextInChain = &otherYCbCrDescGreen; | |
| wgpu::Sampler otherSamplerGreen = device.CreateSampler(&otherSamplerDescGreen); | |
| wgpu::SamplerDescriptor otherSamplerDescBlue; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescBlue = {}; | |
| otherYCbCrDescBlue.vkComponentSwizzleBlue = 3; | |
| otherSamplerDescBlue.nextInChain = &otherYCbCrDescBlue; | |
| wgpu::Sampler otherSamplerBlue = device.CreateSampler(&otherSamplerDescBlue); | |
| wgpu::SamplerDescriptor otherSamplerDescAlpha; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescAlpha = {}; | |
| otherYCbCrDescAlpha.vkComponentSwizzleAlpha = 3; | |
| otherSamplerDescAlpha.nextInChain = &otherYCbCrDescAlpha; | |
| wgpu::Sampler otherSamplerAlpha = device.CreateSampler(&otherSamplerDescAlpha); | |
| wgpu::SamplerDescriptor otherSamplerDescXChromaOffset; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescXChromaOffset = {}; | |
| otherYCbCrDescXChromaOffset.vkXChromaOffset = 3; | |
| otherSamplerDescXChromaOffset.nextInChain = &otherYCbCrDescXChromaOffset; | |
| wgpu::Sampler otherSamplerXChromaOffset = device.CreateSampler(&otherSamplerDescXChromaOffset); | |
| wgpu::SamplerDescriptor otherSamplerDescYChromaOffset; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescYChromaOffset = {}; | |
| otherYCbCrDescYChromaOffset.vkYChromaOffset = 3; | |
| otherSamplerDescYChromaOffset.nextInChain = &otherYCbCrDescYChromaOffset; | |
| wgpu::Sampler otherSamplerYChromaOffset = device.CreateSampler(&otherSamplerDescYChromaOffset); | |
| wgpu::SamplerDescriptor otherSamplerDescChromaFilter; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescChromaFilter = {}; | |
| otherYCbCrDescChromaFilter.vkChromaFilter = wgpu::FilterMode::Linear; | |
| otherSamplerDescChromaFilter.nextInChain = &otherYCbCrDescChromaFilter; | |
| wgpu::Sampler otherSamplerChromaFilter = device.CreateSampler(&otherSamplerDescChromaFilter); | |
| wgpu::SamplerDescriptor otherSamplerDescReconstruction; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescReconstruction = {}; | |
| otherYCbCrDescReconstruction.forceExplicitReconstruction = true; | |
| otherSamplerDescReconstruction.nextInChain = &otherYCbCrDescReconstruction; | |
| wgpu::Sampler otherSamplerReconstruction = | |
| device.CreateSampler(&otherSamplerDescReconstruction); | |
| wgpu::SamplerDescriptor otherSamplerDescExternalFormat; | |
| wgpu::YCbCrVkDescriptor otherYCbCrDescExternalFormat = {}; | |
| otherYCbCrDescExternalFormat.externalFormat = 42; | |
| otherSamplerDescExternalFormat.nextInChain = &otherYCbCrDescExternalFormat; | |
| wgpu::Sampler otherSamplerExternalFormat = | |
| device.CreateSampler(&otherSamplerDescExternalFormat); | |
| EXPECT_NE(sampler.Get(), otherSamplerVkFormat.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerModel.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerRange.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerRed.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerGreen.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerBlue.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerAlpha.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerXChromaOffset.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerYChromaOffset.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerChromaFilter.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerReconstruction.Get()); | |
| EXPECT_NE(sampler.Get(), otherSamplerExternalFormat.Get()); | |
| EXPECT_EQ(sampler.Get(), sameSampler.Get()); | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn |