| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/tests/unittests/wire/WireTest.h" | |
| namespace dawn::wire { | |
| namespace { | |
| using testing::_; | |
| using testing::Return; | |
| class WireOptionalTests : public WireTest { | |
| public: | |
| WireOptionalTests() {} | |
| ~WireOptionalTests() override = default; | |
| }; | |
| // Test passing nullptr instead of objects - object as value version | |
| TEST_F(WireOptionalTests, OptionalObjectValue) { | |
| wgpu::BindGroupLayoutDescriptor bglDesc = {}; | |
| bglDesc.entryCount = 0; | |
| wgpu::BindGroupLayout bgl = device.CreateBindGroupLayout(&bglDesc); | |
| WGPUBindGroupLayout apiBindGroupLayout = api.GetNewBindGroupLayout(); | |
| EXPECT_CALL(api, DeviceCreateBindGroupLayout(apiDevice, _)) | |
| .WillOnce(Return(apiBindGroupLayout)); | |
| // The `sampler`, `textureView` and `buffer` members of a binding are optional. | |
| wgpu::BindGroupEntry entry; | |
| entry.binding = 0; | |
| entry.sampler = nullptr; | |
| entry.textureView = nullptr; | |
| entry.buffer = nullptr; | |
| entry.nextInChain = nullptr; | |
| wgpu::BindGroupDescriptor bgDesc = {}; | |
| bgDesc.layout = bgl; | |
| bgDesc.entryCount = 1; | |
| bgDesc.entries = &entry; | |
| wgpu::BindGroup bg = device.CreateBindGroup(&bgDesc); | |
| WGPUBindGroup apiPlaceholderBindGroup = api.GetNewBindGroup(); | |
| EXPECT_CALL(api, DeviceCreateBindGroup( | |
| apiDevice, MatchesLambda([](const WGPUBindGroupDescriptor* desc) -> bool { | |
| return desc->nextInChain == nullptr && desc->entryCount == 1 && | |
| desc->entries[0].binding == 0 && | |
| desc->entries[0].sampler == nullptr && | |
| desc->entries[0].buffer == nullptr && | |
| desc->entries[0].textureView == nullptr; | |
| }))) | |
| .WillOnce(Return(apiPlaceholderBindGroup)); | |
| FlushClient(); | |
| } | |
| // Test that the wire is able to send optional pointers to structures | |
| TEST_F(WireOptionalTests, OptionalStructPointer) { | |
| // Create shader module | |
| wgpu::ShaderModuleDescriptor vertexDescriptor = {}; | |
| wgpu::ShaderModule vsModule = device.CreateShaderModule(&vertexDescriptor); | |
| WGPUShaderModule apiVsModule = api.GetNewShaderModule(); | |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule)); | |
| // Create the color state descriptor | |
| wgpu::BlendComponent blendComponent = {}; | |
| blendComponent.operation = wgpu::BlendOperation::Add; | |
| blendComponent.srcFactor = wgpu::BlendFactor::One; | |
| blendComponent.dstFactor = wgpu::BlendFactor::One; | |
| wgpu::BlendState blendState = {}; | |
| blendState.alpha = blendComponent; | |
| blendState.color = blendComponent; | |
| wgpu::ColorTargetState colorTargetState = {}; | |
| colorTargetState.format = wgpu::TextureFormat::RGBA8Unorm; | |
| colorTargetState.blend = &blendState; | |
| colorTargetState.writeMask = wgpu::ColorWriteMask::All; | |
| // Create the depth-stencil state | |
| wgpu::StencilFaceState stencilFace = {}; | |
| stencilFace.compare = wgpu::CompareFunction::Always; | |
| stencilFace.failOp = wgpu::StencilOperation::Keep; | |
| stencilFace.depthFailOp = wgpu::StencilOperation::Keep; | |
| stencilFace.passOp = wgpu::StencilOperation::Keep; | |
| wgpu::DepthStencilState depthStencilState = {}; | |
| depthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8; | |
| depthStencilState.depthWriteEnabled = wgpu::OptionalBool::False; | |
| depthStencilState.depthCompare = wgpu::CompareFunction::Always; | |
| depthStencilState.stencilBack = stencilFace; | |
| depthStencilState.stencilFront = stencilFace; | |
| depthStencilState.stencilReadMask = 0xff; | |
| depthStencilState.stencilWriteMask = 0xff; | |
| depthStencilState.depthBias = 0; | |
| depthStencilState.depthBiasSlopeScale = 0.0; | |
| depthStencilState.depthBiasClamp = 0.0; | |
| // Create the pipeline layout | |
| wgpu::PipelineLayoutDescriptor layoutDescriptor = {}; | |
| layoutDescriptor.bindGroupLayoutCount = 0; | |
| layoutDescriptor.bindGroupLayouts = nullptr; | |
| wgpu::PipelineLayout layout = device.CreatePipelineLayout(&layoutDescriptor); | |
| WGPUPipelineLayout apiLayout = api.GetNewPipelineLayout(); | |
| EXPECT_CALL(api, DeviceCreatePipelineLayout(apiDevice, _)).WillOnce(Return(apiLayout)); | |
| // Create pipeline | |
| wgpu::RenderPipelineDescriptor pipelineDescriptor = {}; | |
| pipelineDescriptor.vertex.module = vsModule; | |
| pipelineDescriptor.vertex.bufferCount = 0; | |
| pipelineDescriptor.vertex.buffers = nullptr; | |
| wgpu::FragmentState fragment = {}; | |
| fragment.module = vsModule; | |
| fragment.targetCount = 1; | |
| fragment.targets = &colorTargetState; | |
| pipelineDescriptor.fragment = &fragment; | |
| pipelineDescriptor.multisample.count = 1; | |
| pipelineDescriptor.multisample.mask = 0xFFFFFFFF; | |
| pipelineDescriptor.multisample.alphaToCoverageEnabled = false; | |
| pipelineDescriptor.layout = layout; | |
| pipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; | |
| pipelineDescriptor.primitive.frontFace = wgpu::FrontFace::CCW; | |
| pipelineDescriptor.primitive.cullMode = wgpu::CullMode::None; | |
| // First case: depthStencil is not null. | |
| pipelineDescriptor.depthStencil = &depthStencilState; | |
| wgpu::RenderPipeline pipeline1 = device.CreateRenderPipeline(&pipelineDescriptor); | |
| WGPURenderPipeline apiPlaceholderPipeline = api.GetNewRenderPipeline(); | |
| EXPECT_CALL( | |
| api, | |
| DeviceCreateRenderPipeline( | |
| apiDevice, MatchesLambda([](const WGPURenderPipelineDescriptor* desc) -> bool { | |
| return desc->depthStencil != nullptr && | |
| desc->depthStencil->nextInChain == nullptr && | |
| desc->depthStencil->depthWriteEnabled == WGPUOptionalBool_False && | |
| desc->depthStencil->depthCompare == WGPUCompareFunction_Always && | |
| desc->depthStencil->stencilBack.compare == WGPUCompareFunction_Always && | |
| desc->depthStencil->stencilBack.failOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilBack.depthFailOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilBack.passOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilFront.compare == WGPUCompareFunction_Always && | |
| desc->depthStencil->stencilFront.failOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilFront.depthFailOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilFront.passOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilReadMask == 0xff && | |
| desc->depthStencil->stencilWriteMask == 0xff && | |
| desc->depthStencil->depthBias == 0 && | |
| desc->depthStencil->depthBiasSlopeScale == 0.0 && | |
| desc->depthStencil->depthBiasClamp == 0.0; | |
| }))) | |
| .WillOnce(Return(apiPlaceholderPipeline)); | |
| FlushClient(); | |
| // Second case: depthStencil is null. | |
| pipelineDescriptor.depthStencil = nullptr; | |
| wgpu::RenderPipeline pipeline2 = device.CreateRenderPipeline(&pipelineDescriptor); | |
| EXPECT_CALL(api, | |
| DeviceCreateRenderPipeline( | |
| apiDevice, MatchesLambda([](const WGPURenderPipelineDescriptor* desc) -> bool { | |
| return desc->depthStencil == nullptr; | |
| }))) | |
| .WillOnce(Return(apiPlaceholderPipeline)); | |
| FlushClient(); | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn::wire |