| commit | d7100a8e25e2c23538b233052e4e327ef646096c | [log] [tgz] |
|---|---|---|
| author | Shrek Shao <shrekshao@google.com> | Fri Oct 10 16:45:49 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 10 16:45:49 2025 -0700 |
| tree | 3db1162d7ee15ccf080a2f06b388d602eda83eed | |
| parent | 6b05ba0b80520f5dcdb73335ba0006ee29c69674 [diff] |
[WebGPU backend] Fix setting of the render pipeline and pass sparse targets and vertex buffer slots Bug: 413053623 Change-Id: I11626a969f69f76bd8b4fe0c21aa0f58e0efab2c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/265718 Auto-Submit: Shrek Shao <shrekshao@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.