[dawn][emscripten] Add texture-component-swizzle support
Tested locally with the following code:
wgpu::TextureViewDescriptor viewDesc{};
wgpu::TextureComponentSwizzleDescriptor swizzleDesc{};
swizzleDesc.swizzle.r = wgpu::ComponentSwizzle::One;
swizzleDesc.swizzle.g = wgpu::ComponentSwizzle::One;
swizzleDesc.swizzle.b = wgpu::ComponentSwizzle::One;
swizzleDesc.swizzle.a = wgpu::ComponentSwizzle::One;
viewDesc.nextInChain = &swizzleDesc;
wgpu::RenderPassColorAttachment attachment{
.view = surfaceTexture.texture.CreateView(&viewDesc),
.loadOp = wgpu::LoadOp::Clear,
.storeOp = wgpu::StoreOp::Store};
Bug: 414312052
Change-Id: Ic9c499da27bd3276b394443cbccfa7c57b53ee78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/266074
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.