D3D12: Support shared memory file mapping handle as shared buffer memory This patch implements importing a `HANDLE` of a named shared memory object as a shared buffer memory on D3D12 backends with `OpenExistingHeapFromFileMapping()`. Bug: 386255678 Test: dawn_end2end_tests Change-Id: I4656a06cb9bc3469f3c42b74edc27217f56ea3f8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/260382 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.