| commit | 6ec2b46c385b5fad4616ed74888a7accdbc4678c | [log] [tgz] |
|---|---|---|
| author | Gregg Tavares <gman@chromium.org> | Fri Oct 31 15:30:53 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 31 15:30:53 2025 -0700 |
| tree | a2f7db305747e6aeef61a5fad9d6c1c43d9f9f5d | |
| parent | dd8f4581beba20e6eb4b8861f1e4104d7e4fe961 [diff] |
Capture: Render Pass with pipeline/bindGroup This is the next step up from a pass with no pipeline Bug: 451389801 Change-Id: I6a6a696417e832fb0a478bece207c55af3a340b8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/268314 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.