Capture: Render Pass with pipeline/bindGroup This is the next step up from a pass with no pipeline Bug: 451389801 Change-Id: I6a6a696417e832fb0a478bece207c55af3a340b8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/268314 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.