| #version 310 es | |
| shared int v[4]; | |
| int[4] foo() { | |
| barrier(); | |
| int v_1[4] = v; | |
| barrier(); | |
| return v_1; | |
| } | |
| void main_inner(uint tint_local_index) { | |
| { | |
| uint v_2 = 0u; | |
| v_2 = tint_local_index; | |
| while(true) { | |
| uint v_3 = v_2; | |
| if ((v_3 >= 4u)) { | |
| break; | |
| } | |
| v[v_3] = 0; | |
| { | |
| v_2 = (v_3 + 1u); | |
| } | |
| continue; | |
| } | |
| } | |
| barrier(); | |
| foo(); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| main_inner(gl_LocalInvocationIndex); | |
| } |