Revert "Roll emsdk to 4.0.20"

This reverts commit cf78ce87c4b1b066e651df5560b7cdf3f502bfc0.

Reason for revert: breaks on GN build (I forgot this was why it
needed to be reverted the first time)

Original change's description:
> Roll emsdk to 4.0.20
>
> gclient setdep -r third_party/emsdk@e4fe26ef59168ff44f4c23c466e497bf60b3411e
>
> Bug: 456628846
> Change-Id: I7b7f38d409abb9f33f8bf1deef5af4523f132f58
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/276940
> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Fr <beaufort.francois@gmail.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: 456628846
Change-Id: Ia909e151a90fa434d566a6be64f5add73e0c8d18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/277415
Reviewed-by: Fr <beaufort.francois@gmail.com>
Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
2 files changed
tree: 567b3406f94629610ee4da9116d9327465ebc12c
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.