Capture: Fix texture content capture You must request at least 4 bytes from wgpu.bufferGetConstMappedRange even if you only want 1 byte. This fixes `TextureComponentSwizzleTest.OnlyRedChannelPresent` when run on top of capture and replay. Bug: 469801428 Fixed: 469801428 Change-Id: I6a6a6964cd0f4153dc1c49860bf0382ede1318dd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/281437 Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Shrek Shao <shrekshao@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.