Roll Chromium from e3a1e6f3ee5b to 4433066b44b6 (709 revisions)

https://chromium.googlesource.com/chromium/src/+log/e3a1e6f3ee5b..4433066b44b6

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-dawn
Please CC chrome-gpu-infra@google.com,lokokung@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Chromium: https://issues.chromium.org/issues/new?component=1571065&template=0
To file a bug in Dawn: https://issues.chromium.org/issues/new?component=1571065&template=0

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

DEPS, submodule, and //infra/config changes generated by running:
  scripts/roll_chromium_deps.py --revision 4433066b44b637be7210cf765d5e0c8279ec615e --verbose --autoroll --ignore-unclean-workdir
Test specs were then regenerated by syncing and running:
  infra/specs/generate_test_spec_json.py

Repo entries:
  build: https://chromium.googlesource.com/chromium/src/build/+log/5ef0c4e781..cbfc324595
  testing: https://chromium.googlesource.com/chromium/src/testing/+log/5c4e0257bb..c039d5f350
  third_party/catapult: https://chromium.googlesource.com/catapult.git/+log/145e14f52f..ef2533747d
  third_party/depot_tools: https://chromium.googlesource.com/chromium/tools/depot_tools.git/+log/ec7d8f539c..2bf2dc3404
  third_party/llvm-libc/src: https://chromium.googlesource.com/external/github.com/llvm/llvm-project/libc.git/+log/2a32a53cd5..e81e859cfb
  third_party/partition_alloc: https://chromium.googlesource.com/chromium/src/base/allocator/partition_allocator.git/+log/1e050ef1ab..936619c71e
  tools/clang: https://chromium.googlesource.com/chromium/src/tools/clang/+log/8837640dd2..d651bc848c
  tools/memory: https://chromium.googlesource.com/chromium/src/tools/memory/+log/e028ac6498..08a72b752a

CIPD entries:
  third_party/siso/cipd

No GCS entries changed in this roll

No explicitly synced GN variables changed in this roll

Bug: None
Tbr: lokokung@google.com
Change-Id: I8e0ff676b62e09885393cfdc326f26e138149e36
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/287315
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
9 files changed
tree: ab5428277da81a62f52b3860dd6d3b70df2556d7
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.