Roll DirectX Shader Compiler from d1d28a684449 to 692951242f58 (12 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/d1d28a684449..692951242f58 2026-03-04 ascoleman@microsoft.com [SM6.10] Implement MatrixMul/MulAccum Builtins (#8200) 2026-03-04 ascoleman@microsoft.com [SM6.10] Add MatrixLength Builtin Tests (#8196) 2026-03-04 ascoleman@microsoft.com [SM6.10] Implement MatrixAccumulate Builtin (#8194) 2026-03-04 ascoleman@microsoft.com [SM6.10] Implement MatrixOuterProduct Builtin (#8193) 2026-03-04 ascoleman@microsoft.com [SM6.10] Implement MatVecMul/MatVecMullAdd Builtins (#8192) 2026-03-04 ascoleman@microsoft.com [SM6.10] Implement MatrixLoadFromDescriptor Builtin (#8190) 2026-03-04 jbatista@microsoft.com [HCT] Build DXC with VS 2026 by default (#8187) 2026-03-03 ychoi0407@gmail.com [SPIR-V] Wrap `vk::SampledTexture2D` type inside spirv ifdef. (#8219) 2026-03-03 ascoleman@microsoft.com [SM6.10] Implement MatrixGetCoord Builtin (#8197) 2026-03-03 ychoi0407@gmail.com [SPIR-V][vk::SampledTexture] #7. Add subscriptor indexing methods for `vk::SampledTexture2D` type. (#8158) 2026-03-02 ascoleman@microsoft.com [SM6.10] Add MatrixQueryAccLayout Builtin Tests (#8195) 2026-03-02 ascoleman@microsoft.com [SM6.10] Impl Mat Store/Accum ToDescriptor Builtin (#8189) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC dsinclair@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: dsinclair@google.com Change-Id: I125c66745d25e56f4519dbe171d2b179f2e9369a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/295036 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.