[M148] [dawn] Remove AllocNoThrow calls without proper error handling. Original change's description: > [dawn] Remove AllocNoThrow calls without proper error handling. > > - CommandAllocator had an AllocNoThrow that caused errors not handled > all cases: nullptr would be returned, but when writing AdditionalData > of size 0, it wouldn't cause an immediate crash and lead to issue > much later. > - ChunkedCommandSerializer had an AllocNoThrow but just drops the > command if it failed, which seems like it could cause issues > downstream. Turn it into a regular allocation. > > Fixed: 516649133 > Change-Id: I90d1b19c0838d32b0b47bd1a2d5779967fdc3f25 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/311135 > Commit-Queue: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Kai Ninomiya <kainino@chromium.org> (cherry picked from commit bd3e9649dc17a7e0cd904ce0ca37fbb625d637ca) Bug: 517794082,516649133 Change-Id: I90d1b19c0838d32b0b47bd1a2d5779967fdc3f25 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/318855 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Chrome Cherry Picker <chrome-cherry-picker@chops-service-accounts.iam.gserviceaccount.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.