Roll ANGLE from 173441b958b1 to fd958ac6533e (12 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/173441b958b1..fd958ac6533e

2026-04-12 syoussefi@chromium.org Restrict Copy*TextureCHROMIUM sourceLevel to [BASE,MAX] range
2026-04-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll rapidjson from 781a4e667d84 to 24b5e7a8b27f (58 revisions)
2026-04-11 gman@chromium.org Fix for Angle D3D RGBX Data Upload via PBO issue
2026-04-11 syoussefi@chromium.org Fix format check for a few glTexImage2D combinations
2026-04-10 bsheedy@chromium.org Remove legacy Android/arm64 infra/specs entries
2026-04-10 bsheedy@chromium.org Remove legacy Android/arm64 builders
2026-04-10 ynovikov@chromium.org Roll chromium_revision b7fa5c6198..3a1acedaf9 (1608370:1612877)
2026-04-10 ynovikov@chromium.org Skip ReadPixelsTest.LargeTexture on Pixel 10 Vulkan
2026-04-10 bsheedy@chromium.org Update Android gclient config
2026-04-10 cclao@google.com Vulkan: Fix DestroyFramebufferWhileRenderPassIsOpen regression
2026-04-10 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 325083140066 to 31a18d51ea86 (15 revisions)
2026-04-10 lehoangquyen@google.com Metal: Fix integer overflow in readPixels

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,chouinard@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: chouinard@google.com
Change-Id: I5c20c2ad31b1e7c114f637be7d2e4a0c40b30159
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/302296
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 04ec50f6f9d6f18bdd9dde961bdea98feec2fd47
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.