| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifdef UNSAFE_BUFFERS_BUILD | |
| // TODO(crbug.com/40285824): Remove this and convert code to safer constructs. | |
| #pragma allow_unsafe_buffers | |
| #endif | |
| #include <utility> | |
| #include <vector> | |
| #include "dawn/common/DynamicLib.h" | |
| #include "dawn/native/OpenGLBackend.h" | |
| #include "dawn/native/opengl/DeviceGL.h" | |
| #include "dawn/tests/DawnTest.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| #include "partition_alloc/pointers/raw_ptr.h" | |
| namespace dawn { | |
| namespace { | |
| class ScopedGLTexture { | |
| public: | |
| ScopedGLTexture(PFNGLDELETETEXTURESPROC deleteTextures, GLuint texture) | |
| : mDeleteTextures(deleteTextures), mTexture(texture) {} | |
| ScopedGLTexture(ScopedGLTexture&& other) { | |
| if (mTexture != 0) { | |
| mDeleteTextures(1, &mTexture); | |
| } | |
| mDeleteTextures = std::move(other.mDeleteTextures); | |
| mTexture = std::move(other.mTexture); | |
| } | |
| ~ScopedGLTexture() { | |
| if (mTexture != 0) { | |
| mDeleteTextures(1, &mTexture); | |
| } | |
| } | |
| GLuint Get() const { return mTexture; } | |
| private: | |
| PFNGLDELETETEXTURESPROC mDeleteTextures = nullptr; | |
| GLuint mTexture = 0; | |
| }; | |
| class GLTextureTestBase : public DawnTest { | |
| protected: | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| if (SupportsFeatures({wgpu::FeatureName::ANGLETextureSharing})) { | |
| return { | |
| wgpu::FeatureName::DawnInternalUsages, | |
| wgpu::FeatureName::ANGLETextureSharing, | |
| }; | |
| } else { | |
| return { | |
| wgpu::FeatureName::DawnInternalUsages, | |
| }; | |
| } | |
| } | |
| void SetUp() override { | |
| DawnTest::SetUp(); | |
| DAWN_TEST_UNSUPPORTED_IF(!SupportsFeatures({wgpu::FeatureName::ANGLETextureSharing})); | |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); | |
| // Create a second GL device from which we can vend textures. | |
| mSecondDevice = CreateDevice(); | |
| mSecondDeviceGL = native::opengl::ToBackend(native::FromAPI(mSecondDevice.Get())); | |
| } | |
| public: | |
| ScopedGLTexture CreateGLTexture(uint32_t width, | |
| uint32_t height, | |
| GLenum internalFormat, | |
| GLenum format, | |
| GLenum type, | |
| void* data) { | |
| const native::opengl::OpenGLFunctions& gl = mSecondDeviceGL->GetGL(); | |
| GLuint tex; | |
| gl.GenTextures(1, &tex); | |
| gl.BindTexture(GL_TEXTURE_2D, tex); | |
| gl.TexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data); | |
| return ScopedGLTexture(gl.DeleteTextures, tex); | |
| } | |
| wgpu::Texture WrapGLTexture(const wgpu::TextureDescriptor* descriptor, | |
| GLuint texture, | |
| bool isInitialized = false) { | |
| native::opengl::ExternalImageDescriptorGLTexture externDesc; | |
| externDesc.cTextureDescriptor = reinterpret_cast<const WGPUTextureDescriptor*>(descriptor); | |
| externDesc.isInitialized = isInitialized; | |
| externDesc.texture = texture; | |
| return wgpu::Texture::Acquire( | |
| native::opengl::WrapExternalGLTexture(device.Get(), &externDesc)); | |
| } | |
| protected: | |
| wgpu::Device mSecondDevice; | |
| raw_ptr<native::opengl::Device> mSecondDeviceGL; // Depends on `mSecondDevice`. | |
| }; | |
| // A small fixture used to initialize default data for the GLTexture validation tests. | |
| // These tests are skipped if the harness is using the wire. | |
| class GLTextureValidationTests : public GLTextureTestBase { | |
| public: | |
| GLTextureValidationTests() { | |
| descriptor.dimension = wgpu::TextureDimension::e2D; | |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; | |
| descriptor.size = {10, 10, 1}; | |
| descriptor.sampleCount = 1; | |
| descriptor.mipLevelCount = 1; | |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; | |
| } | |
| ScopedGLTexture CreateDefaultGLTexture() { | |
| return CreateGLTexture(10, 10, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| } | |
| protected: | |
| wgpu::TextureDescriptor descriptor; | |
| }; | |
| class GLTextureValidationNoANGLETextureSharingTests : public GLTextureValidationTests { | |
| protected: | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| return {wgpu::FeatureName::DawnInternalUsages}; | |
| } | |
| }; | |
| // Test a successful wrapping of a GL texture in a WebGPU texture | |
| TEST_P(GLTextureValidationTests, Success) { | |
| ScopedGLTexture glTexture = CreateDefaultGLTexture(); | |
| wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get()); | |
| ASSERT_NE(texture.Get(), nullptr); | |
| } | |
| // Test an unsuccessful wrapping of a GL texture in a WebGPU texture when | |
| // the device does not support the ANGLETextureSharing Feature | |
| TEST_P(GLTextureValidationNoANGLETextureSharingTests, Failure) { | |
| ScopedGLTexture glTexture = CreateDefaultGLTexture(); | |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get())); | |
| ASSERT_EQ(texture.Get(), nullptr); | |
| } | |
| // Test a successful wrapping of a GL texture in a texture with DawnTextureInternalUsageDescriptor | |
| TEST_P(GLTextureValidationTests, SuccessWithInternalUsageDescriptor) { | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| descriptor.nextInChain = &internalDesc; | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; | |
| internalDesc.sType = wgpu::SType::DawnTextureInternalUsageDescriptor; | |
| ScopedGLTexture glTexture = CreateDefaultGLTexture(); | |
| wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get()); | |
| ASSERT_NE(texture.Get(), nullptr); | |
| } | |
| // Test an error occurs if an invalid sType is the nextInChain | |
| TEST_P(GLTextureValidationTests, InvalidTextureDescriptor) { | |
| wgpu::ChainedStruct chainedDescriptor; | |
| chainedDescriptor.sType = wgpu::SType::SurfaceDescriptorFromWindowsUWPSwapChainPanel; | |
| descriptor.nextInChain = &chainedDescriptor; | |
| ScopedGLTexture glTexture = CreateDefaultGLTexture(); | |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get())); | |
| ASSERT_EQ(texture.Get(), nullptr); | |
| } | |
| // Test an error occurs if the descriptor dimension isn't 2D | |
| TEST_P(GLTextureValidationTests, InvalidTextureDimension) { | |
| descriptor.dimension = wgpu::TextureDimension::e3D; | |
| ScopedGLTexture glTexture = CreateDefaultGLTexture(); | |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get())); | |
| ASSERT_EQ(texture.Get(), nullptr); | |
| } | |
| // Test an error occurs if the descriptor mip level count isn't 1 | |
| TEST_P(GLTextureValidationTests, InvalidMipLevelCount) { | |
| descriptor.mipLevelCount = 2; | |
| ScopedGLTexture glTexture = CreateDefaultGLTexture(); | |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get())); | |
| ASSERT_EQ(texture.Get(), nullptr); | |
| } | |
| // Test an error occurs if the descriptor depth isn't 1 | |
| TEST_P(GLTextureValidationTests, InvalidDepth) { | |
| descriptor.size.depthOrArrayLayers = 2; | |
| ScopedGLTexture glTexture = CreateDefaultGLTexture(); | |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get())); | |
| ASSERT_EQ(texture.Get(), nullptr); | |
| } | |
| // Test an error occurs if the descriptor sample count isn't 1 | |
| TEST_P(GLTextureValidationTests, InvalidSampleCount) { | |
| descriptor.sampleCount = 4; | |
| ScopedGLTexture glTexture = CreateDefaultGLTexture(); | |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get())); | |
| ASSERT_EQ(texture.Get(), nullptr); | |
| } | |
| // Test an error occurs if the descriptor width doesn't match the surface's | |
| TEST_P(GLTextureValidationTests, InvalidWidth) { | |
| descriptor.size.width = 11; | |
| ScopedGLTexture glTexture = CreateDefaultGLTexture(); | |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get())); | |
| ASSERT_EQ(texture.Get(), nullptr); | |
| } | |
| // Test an error occurs if the descriptor height doesn't match the surface's | |
| TEST_P(GLTextureValidationTests, InvalidHeight) { | |
| descriptor.size.height = 11; | |
| ScopedGLTexture glTexture = CreateDefaultGLTexture(); | |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get())); | |
| ASSERT_EQ(texture.Get(), nullptr); | |
| } | |
| // Fixture to test using GL textures through different usages. | |
| // These tests are skipped if the harness is using the wire. | |
| class GLTextureUsageTests : public GLTextureTestBase { | |
| public: | |
| // Test that clearing using BeginRenderPass writes correct data in the GL texture. | |
| void DoClearTest(GLuint texture, | |
| wgpu::TextureFormat format, | |
| GLenum glFormat, | |
| GLenum glType, | |
| void* data, | |
| size_t dataSize) { | |
| const native::opengl::OpenGLFunctions& gl = mSecondDeviceGL->GetGL(); | |
| // Get a texture view for the GL texture. | |
| wgpu::TextureDescriptor textureDescriptor; | |
| textureDescriptor.dimension = wgpu::TextureDimension::e2D; | |
| textureDescriptor.format = format; | |
| textureDescriptor.size = {1, 1, 1}; | |
| textureDescriptor.sampleCount = 1; | |
| textureDescriptor.mipLevelCount = 1; | |
| textureDescriptor.usage = wgpu::TextureUsage::RenderAttachment; | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDescriptor.nextInChain = &internalDesc; | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; | |
| internalDesc.sType = wgpu::SType::DawnTextureInternalUsageDescriptor; | |
| wgpu::Texture wrappedTexture = WrapGLTexture(&textureDescriptor, texture); | |
| ASSERT_NE(wrappedTexture, nullptr); | |
| wgpu::TextureView wrappedView = wrappedTexture.CreateView(); | |
| utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {}); | |
| renderPassDescriptor.cColorAttachments[0].clearValue = {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, | |
| 4 / 255.0f}; | |
| // Execute commands to clear the wrapped texture | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); | |
| pass.End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| // Check the correct data was written | |
| std::vector<uint8_t> result(dataSize); | |
| GLuint fbo; | |
| gl.GenFramebuffers(1, &fbo); | |
| gl.BindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, | |
| 0); | |
| gl.ReadPixels(0, 0, 1, 1, glFormat, glType, result.data()); | |
| gl.BindFramebuffer(GL_FRAMEBUFFER, 0); | |
| gl.DeleteFramebuffers(1, &fbo); | |
| ASSERT_EQ(0, memcmp(result.data(), data, dataSize)); | |
| } | |
| template <class T> | |
| void DoSampleTest(GLuint texture, wgpu::TextureFormat format, T* data) { | |
| // Get a texture view for the GL texture. | |
| wgpu::TextureDescriptor textureDescriptor; | |
| textureDescriptor.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc; | |
| textureDescriptor.size = {1, 1, 1}; | |
| textureDescriptor.format = format; | |
| wgpu::Texture wrappedTexture = WrapGLTexture(&textureDescriptor, texture, true); | |
| ASSERT_NE(wrappedTexture, nullptr); | |
| // Create a color attachment texture. | |
| wgpu::TextureDescriptor attachmentDescriptor; | |
| attachmentDescriptor.usage = | |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; | |
| attachmentDescriptor.size = {1, 1, 1}; | |
| attachmentDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; | |
| wgpu::Texture attachment = device.CreateTexture(&attachmentDescriptor); | |
| utils::ComboRenderPassDescriptor renderPassDescriptor({attachment.CreateView()}, {}); | |
| renderPassDescriptor.cColorAttachments[0].clearValue = {1.0f, 0.0f, 0.0f, 1.0f}; | |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| @vertex | |
| fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { | |
| var pos = array( | |
| vec2f(-3.0, -1.0), | |
| vec2f( 3.0, -1.0), | |
| vec2f( 0.0, 2.0)); | |
| return vec4f(pos[VertexIndex], 0.0, 1.0); | |
| })"); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| @group(0) @binding(0) var myTexture : texture_2d<f32>; | |
| @group(0) @binding(1) var mySampler : sampler; | |
| struct FragmentOut { | |
| @location(0) color : vec4<f32> | |
| } | |
| @fragment | |
| fn main(@builtin(position) FragCoord : vec4f) -> FragmentOut { | |
| var output : FragmentOut; | |
| output.color = textureSample(myTexture, mySampler, FragCoord.xy); | |
| return output; | |
| })"); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = vsModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; | |
| auto renderPipeline = device.CreateRenderPipeline(&descriptor); | |
| auto sampler = device.CreateSampler(); | |
| auto bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), | |
| { | |
| {0, wrappedTexture.CreateView()}, | |
| {1, sampler}, | |
| }); | |
| // Execute commands to sample the wrapped texture | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); | |
| pass.SetPipeline(renderPipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.Draw(6, 1, 0, 0); | |
| pass.End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| // Check that the source texture contains the expected data | |
| EXPECT_TEXTURE_EQ(data, wrappedTexture, {0, 0}, {1, 1}); | |
| // Check that the expected data was sampled from the wrapped texture into the attachment. | |
| EXPECT_TEXTURE_EQ(data, attachment, {0, 0}, {1, 1}); | |
| } | |
| }; | |
| // Test clearing a R8 GL texture | |
| TEST_P(GLTextureUsageTests, ClearR8GLTexture) { | |
| ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_R8, GL_RED, GL_UNSIGNED_BYTE, nullptr); | |
| uint8_t data = 0x01; | |
| DoClearTest(glTexture.Get(), wgpu::TextureFormat::R8Unorm, GL_RED, GL_UNSIGNED_BYTE, &data, | |
| sizeof(data)); | |
| } | |
| // Test clearing a RG8 GL texture | |
| TEST_P(GLTextureUsageTests, ClearRG8GLTexture) { | |
| ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, nullptr); | |
| uint16_t data = 0x0201; | |
| DoClearTest(glTexture.Get(), wgpu::TextureFormat::RG8Unorm, GL_RG, GL_UNSIGNED_BYTE, &data, | |
| sizeof(data)); | |
| } | |
| // Test clearing an RGBA8 GL texture | |
| TEST_P(GLTextureUsageTests, ClearRGBA8GLTexture) { | |
| ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| uint32_t data = 0x04030201; | |
| DoClearTest(glTexture.Get(), wgpu::TextureFormat::RGBA8Unorm, GL_RGBA, GL_UNSIGNED_BYTE, &data, | |
| sizeof(data)); | |
| } | |
| // Test sampling an imported R8 GL texture | |
| TEST_P(GLTextureUsageTests, SampleR8GLTexture) { | |
| uint8_t data = 0x42; | |
| ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_R8, GL_RED, GL_UNSIGNED_BYTE, &data); | |
| DoSampleTest(glTexture.Get(), wgpu::TextureFormat::RGBA8Unorm, &data); | |
| } | |
| // Test sampling an imported RG8 GL texture | |
| TEST_P(GLTextureUsageTests, SampleRG8GLTexture) { | |
| uint16_t data = 0x4221; | |
| ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, &data); | |
| DoSampleTest(glTexture.Get(), wgpu::TextureFormat::RGBA8Unorm, &data); | |
| } | |
| // Test sampling an imported RGBA8 GL texture | |
| TEST_P(GLTextureUsageTests, SampleRGBA8GLTexture) { | |
| uint32_t data = 0x48844221; | |
| ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, &data); | |
| DoSampleTest(glTexture.Get(), wgpu::TextureFormat::RGBA8Unorm, &data); | |
| } | |
| DAWN_INSTANTIATE_TEST(GLTextureValidationTests, OpenGLESBackend()); | |
| DAWN_INSTANTIATE_TEST(GLTextureValidationNoANGLETextureSharingTests, OpenGLESBackend()); | |
| DAWN_INSTANTIATE_TEST(GLTextureUsageTests, OpenGLESBackend()); | |
| } // anonymous namespace | |
| } // namespace dawn |