[fuzz] Add default path for Mesa Vulkan driver

Adds support in the fuzzers to look for the Mesa driver in a
pre-defined location, the same directory as the binary. This mirrors
how dxc is found, with there being a CLI flag to override this value
as needed.

This is done so that ClusterFuzz targets don't require command line
flags to run with the Mesa driver, since flags to the binary are not
supported. This retains the ability when running locally to supply a
flag to override the value.

The build rules for Mesa are also changed to add a post build script
that will copy the results to the route of the build directory, and
rewrite the config JSON file.

Since this behaviour is desired for both the tint_wgsl_fuzzer and
tint_ir_fuzzer, a new common code location target is added for the
fuzzers. Existing duplicated code is not migrated to use this location
yet. Future CLs will do that.

Various bits of documentation are updated to reference this new output
layout.

Bug: 506912899
Change-Id: I0f11f407dd12781b41ab6b1b84893c3c5a95f7f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/305916
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
19 files changed
tree: dba3a27585f23c52d95bfa1a90e2a397be35e9be
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .clang-format
  17. .clang-format-ignore
  18. .clang-tidy
  19. .git-blame-ignore-revs
  20. .gitattributes
  21. .gitignore
  22. .gitmodules
  23. .gn
  24. .style.yapf
  25. .vpython3
  26. AUTHORS
  27. BUILD.bazel
  28. BUILD.gn
  29. CMakeLists.txt
  30. CMakeSettings.json
  31. CODE_OF_CONDUCT.md
  32. codereview.settings
  33. CONTRIBUTING.md
  34. CPPLINT.cfg
  35. DEPS
  36. DIR_METADATA
  37. go.mod
  38. go.sum
  39. go_presubmit_support.py
  40. LICENSE
  41. OWNERS
  42. PRESUBMIT.py
  43. README.chromium
  44. README.md
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.