[M150] [vulkan] Add workaround for UAF in DestroyDescriptorPool.

Original change's description:
> [vulkan] Add workaround for UAF in DestroyDescriptorPool.
>
> - As per the bug and the related internal Android issue,
>   this works around a temporary issue in the IMG driver
>   that causes a UAF when we attempt to call
>   AllocateDescriptorSets and run into an OOM.
> - The more "proper" fix would probably be to implement
>   suballocations, but since that is a much larger effort,
>   this is a band-aid fix to avoid the UAF issue for now.
> - Note that since the error that is generated is an
>   internal error, this eventually leads to a device loss
>   so it is acceptable to skip the Destroy call in this
>   case since even if it would lead to a leak, it cannot
>   propagate further.
>
> Bug: 549311485
> Change-Id: I8c951e879bb405943698c179962275687e828168
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/334695
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Loko Kung <lokokung@google.com>

(cherry picked from commit daa0cc047acd570fbd5c127db4262e1a98637eb7)

Bug: 551226243,549311485
Change-Id: I8c951e879bb405943698c179962275687e828168
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/335595
Auto-Submit: Chrome Cherry Picker <chrome-cherry-picker@chops-service-accounts.iam.gserviceaccount.com>
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
1 file changed
tree: 7831980ef6f915ff193db3e98c5221d9454f016e
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README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.