[tools] Fix local Go generator compilation on Windows

Fix a build failure on Windows inside the generate_sources step.

The generator runner script (`tools/run.py`) previously invoked `go run`
using an absolute path that begins with the drive letter (e.g.,
`C:\src\chromium...`). Go's package parser mistakes this for a remote
module name.

Furthermore, building within environments that inherit `GO111MODULE=off`
(like certain siso/ninja configurations) forces the compiler to run in
GOPATH mode. Under GOPATH mode, Go fails to locate local subpackages
within the `dawn.googlesource.com/dawn` module since they do not live
under `$GOPATH/src`.

This change addresses the issues by:
1. Passing a relative path starting with `./` and using forward slashes
   (e.g. `./tools/src/cmd/gen`) to `go run`, forcing the package path
   parser to resolve it as a directory.
2. Explicitly setting `GO111MODULE=on` inside the subprocess environment
   to force Go to compile the local project packages using module mode.

Bug: 519743871
Change-Id: I876afd94e06db8c4f424ddf9049e1e24a5c25f9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/313675
Reviewed-by: Brian Sheedy <bsheedy@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ganesh S. <ganesh@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
1 file changed
tree: 7bfa4639741be6927a5bd9df23d36249d0f38069
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.