[dawn][native] Spanify RenderPassEncoder::ExecuteBundles Adds more spanification TODOs. Changes ExecuteBundleCmd's count to be a size_t to match the renderBundleCount argument. Bug: 515272358, 512465980, 512465980, 528305452 Change-Id: Ieb154b1595ae71d3c7accea3d48d461ff565b39f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/320176 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.