[M151] [dawn][vulkan] Disallow NPOT mipmapped depth/stencil textures on ImgTec Original change's description: > [dawn][vulkan] Disallow NPOT mipmapped depth/stencil textures on ImgTec > > Can't think of a way to work around this, so just disable it. > > Fixes: 540087398 > Cq-Include-Trybots: luci.chromium.try:android-dawn-arm64-p10-rel > Change-Id: I22ce9c18564d338c9ee15e18cfe4598bc34cda95 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/328455 > Reviewed-by: Brandon Jones <bajones@chromium.org> > Commit-Queue: Kai Ninomiya <kainino@chromium.org> (cherry picked from commit 178fb7048ad322e4ff797210358ed05254289e0c) Bug: 540087398 Fixed: 541496586 Change-Id: I22ce9c18564d338c9ee15e18cfe4598bc34cda95 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/332695 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.