[M151] Suppress Vulkan Dynamic Rendering path on PowerVR Original change's description: > Suppress Vulkan Dynamic Rendering path on PowerVR > > There's a known driver issue with Imagination devices that can > cause a use-after-free when the dynamic rendering Vulkan codepath > is used. Blocklist dynamic rendering on Imagination GPUs to avoid > the issue. > > Fixes: 529878021 > Change-Id: I8d41e6d521c90a0b76e6a1033da7947a9ca5513c > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/324115 > Reviewed-by: Kai Ninomiya <kainino@chromium.org> > Commit-Queue: Brandon Jones <bajones@chromium.org> (cherry picked from commit 8b692610bcff3452945acf376290c6d753bfc833) Bug: 535050073 Change-Id: I8d41e6d521c90a0b76e6a1033da7947a9ca5513c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/325035 Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Chrome Cherry Picker <chrome-cherry-picker@chops-service-accounts.iam.gserviceaccount.com> Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.