Suppress Vulkan Dynamic Rendering path on PowerVR There's a known driver issue with Imagination devices that can cause a use-after-free when the dynamic rendering Vulkan codepath is used. Blocklist dynamic rendering on Imagination GPUs to avoid the issue. Fixes: 529878021 Change-Id: I8d41e6d521c90a0b76e6a1033da7947a9ca5513c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/324115 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.